Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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@@ -43,7 +43,7 @@ namespace OpenRa.Traits
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{
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var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
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var umt = inWater ? UnitMovementType.Float : UnitMovementType.Wheel;
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int count = 0, threshold = 100;
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for (; ; )
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{
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var p = new int2(self.World.SharedRandom.Next(0, 127), self.World.SharedRandom.Next(0, 127));
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@@ -53,6 +53,8 @@ namespace OpenRa.Traits
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w => crates.Add(w.CreateActor("crate", p, self.Owner)));
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break;
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}
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if (count++ > threshold)
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break;
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}
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}
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}
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