From 8b9df5f32c893ed2958d7ef57c1cea001ffcd2a1 Mon Sep 17 00:00:00 2001 From: UberWaffe Date: Sat, 16 Aug 2014 20:56:03 +0200 Subject: [PATCH] Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap). Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap). Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap). --- mods/ts/rules/gdi-vehicles.yaml | 2 + mods/ts/weapons/energyweapons.yaml | 72 ++++++++++++++++++++++++------ 2 files changed, 60 insertions(+), 14 deletions(-) diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index 6e020f4052..5afbe3537a 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -207,6 +207,8 @@ SONIC: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~gaweap, gatech + Targetable: + TargetTypes: Ground, Vehicle, Repair, Disruptor Mobile: ROT: 4 Speed: 56 diff --git a/mods/ts/weapons/energyweapons.yaml b/mods/ts/weapons/energyweapons.yaml index 736f89a5ae..494974e11d 100644 --- a/mods/ts/weapons/energyweapons.yaml +++ b/mods/ts/weapons/energyweapons.yaml @@ -2,14 +2,35 @@ LtRail: ReloadDelay: 60 Range: 6c0 Report: BIGGGUN1.AUD - Projectile: LaserZap - Speed: 1c682 - BeamWidth: 1 - BeamDuration: 10 + Projectile: AreaBeam + Speed: 20c0 + Duration: 3 + DamageInterval: 2 + Width: 0c128 + BeyondTargetRange: 0c64 + Blockable: true Color: 0080FFC8 Warhead@1Dam: SpreadDamage - Spread: 42 + Range: 0, 32 + Falloff: 100, 100 Damage: 150 + InfDeath: 6 + AffectsParent: false + ValidStances: Neutral, Enemy + Versus: + None: 100 + Wood: 130 + Light: 150 + Heavy: 110 + Concrete: 5 + DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath + Warhead@2Dam: SpreadDamage + Range: 0, 32 + Falloff: 50, 50 # Only does half damage to friendly units + Damage: 150 + InfDeath: 6 + AffectsParent: false + ValidStances: Ally Versus: None: 100 Wood: 130 @@ -24,9 +45,14 @@ MechRailgun: Burst: 2 # for alternating muzzle offsets, dmg/s identical to original BurstDelay: 60 Report: RAILUSE5.AUD - Projectile: LaserZap + Projectile: AreaBeam + Speed: 20c0 + Duration: 3 + DamageInterval: 2 + Width: 0c128 + BeyondTargetRange: 0c64 + Blockable: true Color: 00FFFFC8 - BeamWidth: 3 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 200 @@ -39,21 +65,39 @@ MechRailgun: DamageTypes: Prone100Percent, TriggerProne, FireDeath SonicZap: - ReloadDelay: 120 + ReloadDelay: 180 Range: 6c0 Charges: yes Report: SONIC4.AUD - Projectile: LaserZap + Projectile: AreaBeam + Speed: 0c128 + Duration: 90 + DamageInterval: 5 # Roughly 18 impacts. + Width: 0c384 + BeyondTargetRange: 0c256 + Blockable: true Color: 00FFFFC8 - BeamWidth: 12 - BeamDuration: 50 Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 100 + Range: 0, 32 + Falloff: 100, 100 + Damage: 8 + AffectsParent: false + ValidStances: Neutral, Enemy Versus: Heavy: 80 Concrete: 60 - DamageTypes: Prone50Percent, TriggerProne, FireDeath + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath + Warhead@2Dam: SpreadDamage + Range: 0, 32 + Falloff: 50, 50 + Damage: 8 + InvalidTargets: Disruptor # Does not affect friendly disruptors at all + AffectsParent: false + ValidStances: Ally + Versus: + Heavy: 80 + Concrete: 60 + DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath CyCannon: ReloadDelay: 50