Merge pull request #10973 from reaperrr/fp-to-int2

Getting rid of float in simulation code Part 2
This commit is contained in:
Matthias Mailänder
2016-03-28 17:13:52 +02:00
15 changed files with 100 additions and 53 deletions

View File

@@ -3,7 +3,7 @@ Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: 1.0
BuildSpeed: 100
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
@@ -11,7 +11,7 @@ Player:
SpeedUp: true
ClassicProductionQueue@Upgrade:
Type: Upgrade
BuildSpeed: 1.0
BuildSpeed: 100
LowPowerSlowdown: 0
QueuedAudio: Upgrading
ReadyAudio: NewOptions
@@ -19,34 +19,34 @@ Player:
SpeedUp: true
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: 1.0
BuildSpeed: 100
LowPowerSlowdown: 3
BlockedAudio: NoRoom
SpeedUp: true
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: 1.0
BuildSpeed: 100
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
SpeedUp: true
ClassicProductionQueue@Armor:
Type: Armor
BuildSpeed: 1.0
BuildSpeed: 100
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
SpeedUp: true
ClassicProductionQueue@Starport:
Type: Starport
BuildSpeed: 0.85
BuildSpeed: 85
LowPowerSlowdown: 0
BlockedAudio: NoRoom
QueuedAudio: OrderPlaced
ReadyAudio:
ClassicProductionQueue@Aircraft:
Type: Aircraft
BuildSpeed: 1.25
BuildSpeed: 125
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom