Campaign file changes and cleanup
Remove NoAutoTarget
This commit is contained in:
@@ -37,7 +37,6 @@ RunInitialActivities = function()
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Patrol2.Hunt()
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Patrol3.Hunt()
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Patrol4.Hunt()
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Harvester.FindResources()
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Civilian1.Wait(DateTime.Seconds(6))
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Civilian2.Wait(DateTime.Seconds(6))
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Civilian1.Hunt()
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@@ -149,11 +149,9 @@ Actors:
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Actor33: proc
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Location: 73,58
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Owner: USSR
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FreeActor: False
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Actor34: kenn
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Location: 64,65
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Owner: USSR
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Health: 99
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Actor35: powr
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Location: 65,57
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Owner: USSR
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@@ -364,10 +362,6 @@ Actors:
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OilPump: v19
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Location: 59,57
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Owner: USSR
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Harvester: harv
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Location: 72,60
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Owner: USSR
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Facing: 224
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LabGuard1: e1
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Location: 64,61
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Owner: USSR
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@@ -1,10 +1,2 @@
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8Inch:
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Range: 25c0
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M60mg:
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Range: 5c0
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ReloadDelay: 20
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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@@ -460,7 +460,6 @@ Actors:
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Actor137: e2
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Location: 73,51
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Owner: USSR
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Health: 56
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Facing: 224
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SubCell: 4
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Actor138: medi
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@@ -567,7 +566,6 @@ Actors:
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SovietKennel: kenn
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Location: 58,68
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Owner: USSR
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Health: 99
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SovietBarracks: barr
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Location: 56,66
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Owner: USSR
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@@ -577,7 +575,6 @@ Actors:
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Harvester: harv
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Location: 55,65
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Owner: USSR
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Health: 50
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Facing: 160
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PathGuard1: e1
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Location: 50,72
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@@ -673,5 +670,3 @@ Actors:
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Owner: Neutral
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Weapons: weapons.yaml
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@@ -24,10 +24,6 @@ World:
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tough: Real tough guy
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Default: easy
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HARV:
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Buildable:
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Prerequisites: weap
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APWR:
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Buildable:
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Prerequisites: ~disabled
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@@ -1,7 +0,0 @@
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M60mg:
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Range: 5c0
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ReloadDelay: 20
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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@@ -63,14 +63,6 @@ CAMERA:
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RevealsShroud:
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Range: 8c5
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FTUR:
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DetectCloaked:
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Range: 0
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DOME:
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DetectCloaked:
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Range: 0
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CAMERA.VeryLarge:
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Inherits: CAMERA
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RevealsShroud:
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@@ -5,10 +5,6 @@ Colt45:
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Versus:
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Truk: 50
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FireballLauncher:
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Projectile:
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High: True
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BarrelExplode:
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Warhead@1Dam:
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ValidTargets: Ground, Prisoner
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@@ -24,19 +24,11 @@ Camera.Small:
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RevealsShroud:
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Range: 4c0
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FTUR:
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DetectCloaked:
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Range: 0
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TSLA:
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DetectCloaked:
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Range: 0
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Buildable:
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Prerequisites: ~disabled
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SAM:
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DetectCloaked:
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Range: 0
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Buildable:
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Prerequisites: ~disabled
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@@ -97,7 +89,7 @@ MISS:
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TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
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AttackOmni:
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Armament:
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Weapon: MissionColt
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Weapon: PrisonColt
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E1.Autotarget:
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Inherits: E1
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@@ -1,12 +1,6 @@
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MissionColt:
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ReloadDelay: 6
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Range: 7c0
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PrisonColt:
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ReloadDelay: 5
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Report: gun5.aud
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 50
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Versus:
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Wood: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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AffectsParent: true
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@@ -638,5 +638,3 @@ Actors:
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Location: 73,90
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Weapons: weapons.yaml
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@@ -1,7 +0,0 @@
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M60mg:
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Range: 5c0
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ReloadDelay: 20
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Burst: 1
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Warhead: SpreadDamage
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Damage: 20
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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@@ -148,11 +148,9 @@ Actors:
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Actor34: fact
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Location: 72,52
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Owner: USSR
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Health: 99
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Actor35: weap
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Location: 41,50
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Owner: Germany
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Health: 98
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Actor37: fact
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Location: 39,54
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Owner: Germany
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@@ -162,7 +160,6 @@ Actors:
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Actor40: powr
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Location: 36,52
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Owner: Germany
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Health: 99
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Actor41: tent
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Location: 41,58
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Owner: Germany
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@@ -494,15 +491,12 @@ Actors:
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CommandCenter: fcom
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Location: 76,52
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Owner: USSR
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Health: 99
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AlliedDome: dome
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Location: 45,50
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Owner: Germany
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Health: 98
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AlliedProc: proc
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Location: 43,53
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Owner: Germany
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Health: 99
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Barrel: brl3
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Location: 60,60
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Owner: Germany
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@@ -92,17 +92,11 @@ AFLD:
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ParatroopersPower@paratroopers:
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Prerequisites: ~disabled
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DOG:
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Health:
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HP: 25
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AutoTarget:
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ScanRadius: 5
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powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E2,E2,E2,E2,E2
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HARV:
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Harvester:
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SearchFromProcRadius: 50
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SearchFromOrderRadius: 50
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powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E2,E2,E2,E2,E2
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@@ -197,7 +197,6 @@ Actors:
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Actor51: proc
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Location: 80,59
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Owner: Germany
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FreeActor: False
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Actor52: powr
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Location: 83,55
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Owner: Germany
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@@ -288,12 +287,10 @@ Actors:
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Actor86: jeep
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Location: 85,66
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Owner: Germany
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Health: 55
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Facing: 128
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Actor89: jeep
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Location: 55,56
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Owner: Germany
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Health: 59
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Facing: 224
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Actor90: jeep
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Location: 79,54
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@@ -443,12 +440,10 @@ Actors:
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BridgeGun1: gun
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Location: 68,64
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Owner: Germany
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Health: 56
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Facing: 160
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BridgeGun2: gun
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Location: 74,64
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Owner: Germany
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Health: 53
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Facing: 160
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IntroSoldier1: e1
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Location: 71,65
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@@ -489,5 +484,3 @@ Actors:
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Owner: Neutral
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Weapons: weapons.yaml
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@@ -84,12 +84,6 @@ MIG:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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-RepairableBuilding:
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FCOM:
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RepairableBuilding:
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AFLD:
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Buildable:
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Prerequisites: ~disabled
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@@ -98,29 +92,14 @@ AFLD:
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ParatroopersPower@paratroopers:
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Prerequisites: ~disabled
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DOG:
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Health:
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HP: 25
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AutoTarget:
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ScanRadius: 5
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GUN:
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-RepairableBuilding:
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HARV:
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Harvester:
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SearchFromProcRadius: 50
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SearchFromOrderRadius: 50
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BARL:
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Health:
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HP: 1
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Explodes:
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Weapon: MissionBarrelExplode
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BRL3:
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Health:
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HP: 1
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Explodes:
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Weapon: MissionBarrelExplode
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MONEYCRATE:
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GiveCashCrateAction:
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Amount: 2000
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@@ -1,21 +0,0 @@
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MissionBarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 600
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2,1
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Delay: 5
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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@@ -411,7 +411,6 @@ Actors:
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Actor120: v07
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Location: 42,37
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Owner: Germany
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Health: 99
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Actor122: brl3
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Location: 43,38
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Owner: Creeps
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@@ -978,7 +977,6 @@ Actors:
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BaseBuilding6: miss
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Location: 78,27
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Owner: Soviet
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Health: 56
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CameraBarrier: waypoint
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Location: 64,51
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Owner: Neutral
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@@ -1124,18 +1122,15 @@ Actors:
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SpyHideout1: v01
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Location: 77,52
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Owner: Germany
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Health: 99
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SpyHideout2: v01
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Location: 37,63
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Owner: Germany
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Health: 99
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SpyHideout3: v01
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Location: 61,36
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Owner: Germany
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SpyHideout4: v01
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Location: 36,32
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Owner: Germany
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Health: 99
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SpyWaypoint1: waypoint
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Location: 76,42
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Owner: Neutral
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@@ -1170,6 +1165,4 @@ Actors:
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Weapons: weapons.yaml
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Notifications: notifications.yaml
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@@ -16,10 +16,6 @@ World:
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hard: Hard
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Default: easy
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^TechBuilding:
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
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^Infantry:
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-GivesBounty:
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@@ -31,18 +27,6 @@ World:
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Health:
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HP: 9000
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BARL:
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Health:
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HP: 1
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Explodes:
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Weapon: MissionBarrelExplode
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BRL3:
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Health:
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HP: 1
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Explodes:
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Weapon: MissionBarrelExplode
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FENC:
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Health:
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HP: 9000
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@@ -1,21 +0,0 @@
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MissionBarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 600
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Damage: 200
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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Versus:
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None: 120
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Wood: 200
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Light: 50
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Heavy: 25
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Size: 2,1
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Delay: 5
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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Delay: 5
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@@ -387,12 +387,10 @@ Actors:
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Actor144: 2tnk
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Location: 92,55
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Owner: Greece
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Health: 99
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Facing: 192
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Actor145: 2tnk
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Location: 86,58
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Owner: Greece
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Health: 99
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Facing: 160
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Actor146: jeep
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Location: 89,60
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@@ -530,7 +528,6 @@ Actors:
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Tank3: 3tnk
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Location: 87,86
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Owner: USSR
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Health: 99
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Tank4: 3tnk
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Location: 85,86
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Owner: USSR
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@@ -270,7 +270,7 @@ Actors:
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Barr: tent
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Location: 63,47
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Owner: Greece
|
||||
Shipyard: syrd
|
||||
Navalyard: syrd
|
||||
Location: 78,48
|
||||
Owner: Greece
|
||||
Actor73: powr
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||||
|
||||
@@ -85,11 +85,6 @@ APC:
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||||
DOME:
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||||
ExternalCondition@lua:
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||||
Condition: captured
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||||
Targetable:
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RequiresCondition: captured
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||||
Targetable@NOAUTOTARGET:
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RequiresCondition: !captured
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TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget
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|
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powerproxy.paratroopers:
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ParatroopersPower:
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||||
|
||||
@@ -99,7 +99,7 @@ ProduceInfantry = function()
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||||
end
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||||
|
||||
ProduceShips = function()
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||||
if Shipyard.IsDead then
|
||||
if Navalyard.IsDead then
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||||
return
|
||||
end
|
||||
|
||||
|
||||
@@ -585,12 +585,10 @@ Actors:
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||||
Actor186: 3tnk
|
||||
Location: 56,47
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor187: 3tnk
|
||||
Location: 60,49
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor191: v2rl
|
||||
Location: 57,49
|
||||
|
||||
@@ -146,12 +146,6 @@ MNLY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
DOG:
|
||||
Health:
|
||||
HP: 25
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
|
||||
HARV:
|
||||
Harvester:
|
||||
SearchFromProcRadius: 50
|
||||
|
||||
@@ -325,12 +325,10 @@ Actors:
|
||||
Actor110: 3tnk
|
||||
Location: 43,63
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor111: 3tnk
|
||||
Location: 44,62
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor112: v2rl
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||||
Location: 41,64
|
||||
|
||||
@@ -146,12 +146,6 @@ MNLY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
DOG:
|
||||
Health:
|
||||
HP: 25
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
|
||||
HARV:
|
||||
Harvester:
|
||||
SearchFromProcRadius: 50
|
||||
|
||||
@@ -19,30 +19,11 @@ World:
|
||||
^Infantry:
|
||||
-GivesBounty:
|
||||
|
||||
BARL:
|
||||
Health:
|
||||
HP: 1
|
||||
Explodes:
|
||||
Weapon: MissionBarrelExplodeInterior
|
||||
|
||||
BRL3:
|
||||
Health:
|
||||
HP: 1
|
||||
Explodes:
|
||||
Weapon: MissionBarrelExplodeInterior
|
||||
|
||||
CAMERA:
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
|
||||
E1:
|
||||
Armament@PRIMARY:
|
||||
Weapon: M1CarbineInterior
|
||||
|
||||
FTUR:
|
||||
Armament:
|
||||
Weapon: FireballLauncherInterior
|
||||
LocalOffset: 512,0,0
|
||||
Valued:
|
||||
Cost: 0
|
||||
Power:
|
||||
|
||||
@@ -1,64 +1,5 @@
|
||||
M1CarbineInterior:
|
||||
ReloadDelay: 20
|
||||
M1Carbine:
|
||||
Range: 3c0
|
||||
Report: gun11.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
Versus:
|
||||
Wood: 25
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piffs
|
||||
|
||||
FireballLauncherInterior:
|
||||
ReloadDelay: 65
|
||||
Range: 3c0
|
||||
Burst: 2
|
||||
BurstDelays: 20
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
TrailImage: fb2
|
||||
Image: FB1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 150
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
|
||||
MissionBarrelExplodeInterior:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 350
|
||||
Damage: 250
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
Versus:
|
||||
None: 120
|
||||
Wood: 200
|
||||
Light: 50
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Size: 2,1
|
||||
Delay: 5
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
Delay: 5
|
||||
FireballLauncher:
|
||||
Range: 3c128
|
||||
|
||||
Reference in New Issue
Block a user