Campaign file changes and cleanup

Remove NoAutoTarget
This commit is contained in:
Arular101
2017-11-10 00:31:57 +01:00
committed by reaperrr
parent fd9cd78810
commit 8bec765925
30 changed files with 14 additions and 287 deletions

View File

@@ -37,7 +37,6 @@ RunInitialActivities = function()
Patrol2.Hunt()
Patrol3.Hunt()
Patrol4.Hunt()
Harvester.FindResources()
Civilian1.Wait(DateTime.Seconds(6))
Civilian2.Wait(DateTime.Seconds(6))
Civilian1.Hunt()

View File

@@ -149,11 +149,9 @@ Actors:
Actor33: proc
Location: 73,58
Owner: USSR
FreeActor: False
Actor34: kenn
Location: 64,65
Owner: USSR
Health: 99
Actor35: powr
Location: 65,57
Owner: USSR
@@ -364,10 +362,6 @@ Actors:
OilPump: v19
Location: 59,57
Owner: USSR
Harvester: harv
Location: 72,60
Owner: USSR
Facing: 224
LabGuard1: e1
Location: 64,61
Owner: USSR

View File

@@ -1,10 +1,2 @@
8Inch:
Range: 25c0
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -460,7 +460,6 @@ Actors:
Actor137: e2
Location: 73,51
Owner: USSR
Health: 56
Facing: 224
SubCell: 4
Actor138: medi
@@ -567,7 +566,6 @@ Actors:
SovietKennel: kenn
Location: 58,68
Owner: USSR
Health: 99
SovietBarracks: barr
Location: 56,66
Owner: USSR
@@ -577,7 +575,6 @@ Actors:
Harvester: harv
Location: 55,65
Owner: USSR
Health: 50
Facing: 160
PathGuard1: e1
Location: 50,72
@@ -673,5 +670,3 @@ Actors:
Owner: Neutral
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -24,10 +24,6 @@ World:
tough: Real tough guy
Default: easy
HARV:
Buildable:
Prerequisites: weap
APWR:
Buildable:
Prerequisites: ~disabled

View File

@@ -1,7 +0,0 @@
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -63,14 +63,6 @@ CAMERA:
RevealsShroud:
Range: 8c5
FTUR:
DetectCloaked:
Range: 0
DOME:
DetectCloaked:
Range: 0
CAMERA.VeryLarge:
Inherits: CAMERA
RevealsShroud:

View File

@@ -5,10 +5,6 @@ Colt45:
Versus:
Truk: 50
FireballLauncher:
Projectile:
High: True
BarrelExplode:
Warhead@1Dam:
ValidTargets: Ground, Prisoner

View File

@@ -24,19 +24,11 @@ Camera.Small:
RevealsShroud:
Range: 4c0
FTUR:
DetectCloaked:
Range: 0
TSLA:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
SAM:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
@@ -97,7 +89,7 @@ MISS:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:
Armament:
Weapon: MissionColt
Weapon: PrisonColt
E1.Autotarget:
Inherits: E1

View File

@@ -1,12 +1,6 @@
MissionColt:
ReloadDelay: 6
Range: 7c0
PrisonColt:
ReloadDelay: 5
Report: gun5.aud
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
Versus:
Wood: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
AffectsParent: true

View File

@@ -638,5 +638,3 @@ Actors:
Location: 73,90
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -1,7 +0,0 @@
M60mg:
Range: 5c0
ReloadDelay: 20
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -148,11 +148,9 @@ Actors:
Actor34: fact
Location: 72,52
Owner: USSR
Health: 99
Actor35: weap
Location: 41,50
Owner: Germany
Health: 98
Actor37: fact
Location: 39,54
Owner: Germany
@@ -162,7 +160,6 @@ Actors:
Actor40: powr
Location: 36,52
Owner: Germany
Health: 99
Actor41: tent
Location: 41,58
Owner: Germany
@@ -494,15 +491,12 @@ Actors:
CommandCenter: fcom
Location: 76,52
Owner: USSR
Health: 99
AlliedDome: dome
Location: 45,50
Owner: Germany
Health: 98
AlliedProc: proc
Location: 43,53
Owner: Germany
Health: 99
Barrel: brl3
Location: 60,60
Owner: Germany

View File

@@ -92,17 +92,11 @@ AFLD:
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E2,E2,E2,E2,E2
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50
powerproxy.paratroopers:
ParatroopersPower:
DropItems: E2,E2,E2,E2,E2

View File

@@ -197,7 +197,6 @@ Actors:
Actor51: proc
Location: 80,59
Owner: Germany
FreeActor: False
Actor52: powr
Location: 83,55
Owner: Germany
@@ -288,12 +287,10 @@ Actors:
Actor86: jeep
Location: 85,66
Owner: Germany
Health: 55
Facing: 128
Actor89: jeep
Location: 55,56
Owner: Germany
Health: 59
Facing: 224
Actor90: jeep
Location: 79,54
@@ -443,12 +440,10 @@ Actors:
BridgeGun1: gun
Location: 68,64
Owner: Germany
Health: 56
Facing: 160
BridgeGun2: gun
Location: 74,64
Owner: Germany
Health: 53
Facing: 160
IntroSoldier1: e1
Location: 71,65
@@ -489,5 +484,3 @@ Actors:
Owner: Neutral
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
Weapons: weapons.yaml

View File

@@ -84,12 +84,6 @@ MIG:
Buildable:
Prerequisites: ~disabled
GUN:
-RepairableBuilding:
FCOM:
RepairableBuilding:
AFLD:
Buildable:
Prerequisites: ~disabled
@@ -98,29 +92,14 @@ AFLD:
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
GUN:
-RepairableBuilding:
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromOrderRadius: 50
BARL:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
BRL3:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
MONEYCRATE:
GiveCashCrateAction:
Amount: 2000

View File

@@ -1,21 +0,0 @@
MissionBarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 600
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5

View File

@@ -411,7 +411,6 @@ Actors:
Actor120: v07
Location: 42,37
Owner: Germany
Health: 99
Actor122: brl3
Location: 43,38
Owner: Creeps
@@ -978,7 +977,6 @@ Actors:
BaseBuilding6: miss
Location: 78,27
Owner: Soviet
Health: 56
CameraBarrier: waypoint
Location: 64,51
Owner: Neutral
@@ -1124,18 +1122,15 @@ Actors:
SpyHideout1: v01
Location: 77,52
Owner: Germany
Health: 99
SpyHideout2: v01
Location: 37,63
Owner: Germany
Health: 99
SpyHideout3: v01
Location: 61,36
Owner: Germany
SpyHideout4: v01
Location: 36,32
Owner: Germany
Health: 99
SpyWaypoint1: waypoint
Location: 76,42
Owner: Neutral
@@ -1170,6 +1165,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
Weapons: weapons.yaml
Notifications: notifications.yaml

View File

@@ -16,10 +16,6 @@ World:
hard: Hard
Default: easy
^TechBuilding:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget
^Infantry:
-GivesBounty:
@@ -31,18 +27,6 @@ World:
Health:
HP: 9000
BARL:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
BRL3:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplode
FENC:
Health:
HP: 9000

View File

@@ -1,21 +0,0 @@
MissionBarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 600
Damage: 200
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5

View File

@@ -387,12 +387,10 @@ Actors:
Actor144: 2tnk
Location: 92,55
Owner: Greece
Health: 99
Facing: 192
Actor145: 2tnk
Location: 86,58
Owner: Greece
Health: 99
Facing: 160
Actor146: jeep
Location: 89,60
@@ -530,7 +528,6 @@ Actors:
Tank3: 3tnk
Location: 87,86
Owner: USSR
Health: 99
Tank4: 3tnk
Location: 85,86
Owner: USSR

View File

@@ -270,7 +270,7 @@ Actors:
Barr: tent
Location: 63,47
Owner: Greece
Shipyard: syrd
Navalyard: syrd
Location: 78,48
Owner: Greece
Actor73: powr

View File

@@ -85,11 +85,6 @@ APC:
DOME:
ExternalCondition@lua:
Condition: captured
Targetable:
RequiresCondition: captured
Targetable@NOAUTOTARGET:
RequiresCondition: !captured
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget
powerproxy.paratroopers:
ParatroopersPower:

View File

@@ -99,7 +99,7 @@ ProduceInfantry = function()
end
ProduceShips = function()
if Shipyard.IsDead then
if Navalyard.IsDead then
return
end

View File

@@ -585,12 +585,10 @@ Actors:
Actor186: 3tnk
Location: 56,47
Owner: USSR
Health: 99
Facing: 32
Actor187: 3tnk
Location: 60,49
Owner: USSR
Health: 99
Facing: 32
Actor191: v2rl
Location: 57,49

View File

@@ -146,12 +146,6 @@ MNLY:
Buildable:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
HARV:
Harvester:
SearchFromProcRadius: 50

View File

@@ -325,12 +325,10 @@ Actors:
Actor110: 3tnk
Location: 43,63
Owner: USSR
Health: 99
Facing: 32
Actor111: 3tnk
Location: 44,62
Owner: USSR
Health: 99
Facing: 32
Actor112: v2rl
Location: 41,64

View File

@@ -146,12 +146,6 @@ MNLY:
Buildable:
Prerequisites: ~disabled
DOG:
Health:
HP: 25
AutoTarget:
ScanRadius: 5
HARV:
Harvester:
SearchFromProcRadius: 50

View File

@@ -19,30 +19,11 @@ World:
^Infantry:
-GivesBounty:
BARL:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplodeInterior
BRL3:
Health:
HP: 1
Explodes:
Weapon: MissionBarrelExplodeInterior
CAMERA:
RevealsShroud:
Range: 6c0
E1:
Armament@PRIMARY:
Weapon: M1CarbineInterior
FTUR:
Armament:
Weapon: FireballLauncherInterior
LocalOffset: 512,0,0
Valued:
Cost: 0
Power:

View File

@@ -1,64 +1,5 @@
M1CarbineInterior:
ReloadDelay: 20
M1Carbine:
Range: 3c0
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
FireballLauncherInterior:
ReloadDelay: 65
Range: 3c0
Burst: 2
BurstDelays: 20
Projectile: Bullet
Speed: 204
TrailImage: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
MissionBarrelExplodeInterior:
Warhead@1Dam: SpreadDamage
Spread: 350
Damage: 250
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
FireballLauncher:
Range: 3c128