Convert overlays (wall, field, crate) to actors. Untested cnc support.
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@@ -21,6 +21,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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@@ -55,6 +56,9 @@ namespace OpenRA
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if (name != null)
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{
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if (!Rules.Info.ContainsKey(name.ToLowerInvariant()))
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throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant()));
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Info = Rules.Info[name.ToLowerInvariant()];
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Health = this.GetMaxHP();
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -262,7 +262,6 @@
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Traits\World\WallLoadHook.cs" />
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<Compile Include="Traits\World\WaterPaletteRotation.cs" />
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<Compile Include="Traits\Modifiers\WithShadow.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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@@ -1,32 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class WallLoadHookInfo : ITraitInfo
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{
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public readonly string[] OverlayTypes = { };
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public readonly string ActorType = "brik";
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public object Create(Actor self) { return new WallLoadHook( self, this ); }
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}
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class WallLoadHook // : IGameStarted
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{
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WallLoadHookInfo info;
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public WallLoadHook(Actor self, WallLoadHookInfo info) { this.info = info; }
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/*
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public void GameStarted(World w)
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{
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var map = w.Map;
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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if (info.OverlayTypes.Contains(w.Map.MapTiles[x, y].overlay))
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w.CreateActor(info.ActorType, new int2(x, y), w.NeutralPlayer);
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}
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*/
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}
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}
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