Add IEffectAnnotation interface.
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@@ -18,7 +18,7 @@ using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Effects
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{
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public class FloatingText : IEffect, IEffectAboveShroud
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public class FloatingText : IEffect, IEffectAnnotation
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{
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static readonly WVec Velocity = new WVec(0, 0, 86);
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Effects
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remaining = duration;
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}
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public void Tick(World world)
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void IEffect.Tick(World world)
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{
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if (--remaining <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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@@ -45,9 +45,9 @@ namespace OpenRA.Mods.Common.Effects
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pos += Velocity;
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { return SpriteRenderable.None; }
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { return SpriteRenderable.None; }
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public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr)
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IEnumerable<IRenderable> IEffectAnnotation.RenderAnnotation(WorldRenderer wr)
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{
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if (wr.World.FogObscures(pos) || wr.World.ShroudObscures(pos))
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yield break;
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@@ -10,13 +10,14 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class RallyPointIndicator : IEffect, IEffectAboveShroud
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class RallyPointIndicator : IEffect, IEffectAboveShroud, IEffectAnnotation
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{
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readonly Actor building;
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readonly RallyPoint rp;
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@@ -92,26 +93,32 @@ namespace OpenRA.Mods.Common.Effects
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if (!building.World.Selection.Contains(building))
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return SpriteRenderable.None;
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return RenderInner(wr);
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}
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IEnumerable<IRenderable> RenderInner(WorldRenderer wr)
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{
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if (Game.Settings.Game.TargetLines != TargetLinesType.Disabled)
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yield return new TargetLineRenderable(targetLine, building.Owner.Color, rp.Info.LineWidth);
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var renderables = SpriteRenderable.None;
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if (circles != null || flag != null)
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{
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var palette = wr.Palette(rp.PaletteName);
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if (circles != null)
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foreach (var r in circles.Render(targetLine[1], palette))
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yield return r;
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renderables = renderables.Concat(circles.Render(targetLine[1], palette));
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if (flag != null)
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foreach (var r in flag.Render(targetLine[1], palette))
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yield return r;
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renderables = renderables.Concat(flag.Render(targetLine[1], palette));
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}
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return renderables;
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}
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IEnumerable<IRenderable> IEffectAnnotation.RenderAnnotation(WorldRenderer wr)
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{
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if (Game.Settings.Game.TargetLines == TargetLinesType.Disabled)
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return SpriteRenderable.None;
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if (!building.IsInWorld || !building.Owner.IsAlliedWith(building.World.LocalPlayer))
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return SpriteRenderable.None;
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if (!building.World.Selection.Contains(building))
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return SpriteRenderable.None;
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return new IRenderable[] { new TargetLineRenderable(targetLine, building.Owner.Color, rp.Info.LineWidth) };
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}
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}
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}
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