Remove redundant zoom parameter.

This commit is contained in:
Paul Chote
2019-11-03 20:31:28 +00:00
committed by reaperrr
parent 327866ffc3
commit 8c41e6a3f7
3 changed files with 10 additions and 10 deletions

View File

@@ -64,10 +64,10 @@ namespace OpenRA.Graphics
shader.SetTexture("Palette", palette);
}
public void SetViewportParams(Size screen, float zoom, int2 scroll)
public void SetViewportParams(Size screen, int2 scroll)
{
var a = 2f / renderer.SheetSize;
var view = new float[]
var view = new[]
{
a, 0, 0, 0,
0, -a, 0, 0,

View File

@@ -155,17 +155,17 @@ namespace OpenRA.Graphics
shader.SetTexture("Palette", palette);
}
public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll)
public void SetViewportParams(Size screen, float depthScale, float depthOffset, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y);
shader.SetVec("r1",
zoom * 2f / screen.Width,
zoom * 2f / screen.Height,
-depthScale * zoom / screen.Height);
2f / screen.Width,
2f / screen.Height,
-depthScale / screen.Height);
shader.SetVec("r2", -1, -1, 1 - depthOffset);
// Texture index is sampled as a float, so convert to pixels then scale
shader.SetVec("DepthTextureScale", 128 * depthScale * zoom / screen.Height);
shader.SetVec("DepthTextureScale", 128 * depthScale / screen.Height);
}
public void SetDepthPreviewEnabled(bool enabled)

View File

@@ -161,7 +161,7 @@ namespace OpenRA
var bufferSize = new Size((int)(surfaceBufferSize.Width / scale), (int)(surfaceBufferSize.Height / scale));
if (lastBufferSize != bufferSize)
{
SpriteRenderer.SetViewportParams(bufferSize, 0f, 0f, 1f, int2.Zero);
SpriteRenderer.SetViewportParams(bufferSize, 0f, 0f, int2.Zero);
lastBufferSize = bufferSize;
}
}
@@ -194,8 +194,8 @@ namespace OpenRA
if (worldBufferSize != lastWorldBufferSize || lastWorldViewport != worldViewport)
{
var depthScale = worldBufferSize.Height / (worldBufferSize.Height + depthMargin);
WorldSpriteRenderer.SetViewportParams(worldBufferSize, depthScale, depthScale / 2, 1f, worldViewport.Location);
WorldModelRenderer.SetViewportParams(worldBufferSize, 1f, worldViewport.Location);
WorldSpriteRenderer.SetViewportParams(worldBufferSize, depthScale, depthScale / 2, worldViewport.Location);
WorldModelRenderer.SetViewportParams(worldBufferSize, worldViewport.Location);
lastWorldViewport = worldViewport;
lastWorldBufferSize = worldBufferSize;