Remove redundant zoom parameter.
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@@ -64,10 +64,10 @@ namespace OpenRA.Graphics
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shader.SetTexture("Palette", palette);
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, int2 scroll)
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{
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var a = 2f / renderer.SheetSize;
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var view = new float[]
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var view = new[]
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{
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a, 0, 0, 0,
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0, -a, 0, 0,
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@@ -155,17 +155,17 @@ namespace OpenRA.Graphics
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shader.SetTexture("Palette", palette);
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}
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public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, float depthScale, float depthOffset, int2 scroll)
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y);
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shader.SetVec("r1",
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zoom * 2f / screen.Width,
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zoom * 2f / screen.Height,
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-depthScale * zoom / screen.Height);
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2f / screen.Width,
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2f / screen.Height,
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-depthScale / screen.Height);
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shader.SetVec("r2", -1, -1, 1 - depthOffset);
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// Texture index is sampled as a float, so convert to pixels then scale
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shader.SetVec("DepthTextureScale", 128 * depthScale * zoom / screen.Height);
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shader.SetVec("DepthTextureScale", 128 * depthScale / screen.Height);
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}
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public void SetDepthPreviewEnabled(bool enabled)
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@@ -161,7 +161,7 @@ namespace OpenRA
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var bufferSize = new Size((int)(surfaceBufferSize.Width / scale), (int)(surfaceBufferSize.Height / scale));
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if (lastBufferSize != bufferSize)
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{
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SpriteRenderer.SetViewportParams(bufferSize, 0f, 0f, 1f, int2.Zero);
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SpriteRenderer.SetViewportParams(bufferSize, 0f, 0f, int2.Zero);
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lastBufferSize = bufferSize;
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}
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}
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@@ -194,8 +194,8 @@ namespace OpenRA
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if (worldBufferSize != lastWorldBufferSize || lastWorldViewport != worldViewport)
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{
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var depthScale = worldBufferSize.Height / (worldBufferSize.Height + depthMargin);
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WorldSpriteRenderer.SetViewportParams(worldBufferSize, depthScale, depthScale / 2, 1f, worldViewport.Location);
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WorldModelRenderer.SetViewportParams(worldBufferSize, 1f, worldViewport.Location);
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WorldSpriteRenderer.SetViewportParams(worldBufferSize, depthScale, depthScale / 2, worldViewport.Location);
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WorldModelRenderer.SetViewportParams(worldBufferSize, worldViewport.Location);
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lastWorldViewport = worldViewport;
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lastWorldBufferSize = worldBufferSize;
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