Add some Media functions to new Lua API

This commit is contained in:
Oliver Brakmann
2014-08-04 11:49:56 +02:00
parent d673520d82
commit 8c43ffb802

View File

@@ -8,14 +8,58 @@
*/
#endregion
using System;
using System.Drawing;
using Eluant;
using OpenRA.Scripting;
namespace OpenRA.Scripting
{
[ScriptGlobal("Media")]
public class MediaGlobal : ScriptGlobal
{
public MediaGlobal(ScriptContext context) : base(context) { }
World world;
public MediaGlobal(ScriptContext context) : base(context)
{
world = context.World;
}
[Desc("Play an announcer voice listed in notifications.yaml")]
public void PlaySpeechNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Speech", notification, player != null ? player.Country.Race : null);
}
[Desc("Play a sound listed in notifications.yaml")]
public void PlaySoundNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Sounds", notification, player != null ? player.Country.Race : null);
}
Action onComplete;
[Desc("Play a VQA video including the file extension.")]
public void PlayMovieFullscreen(string movie, LuaFunction func = null)
{
if (func != null)
{
var f = func.CopyReference() as LuaFunction;
onComplete = () =>
{
try
{
using (f)
f.Call();
}
catch (LuaException e)
{
context.FatalError(e.Message);
}
};
}
else
onComplete = () => { };
Media.PlayFMVFullscreen(world, movie, onComplete);
}
[Desc("Display a text message to the player.")]
public void DisplayMessage(string text, string prefix = "Mission") // TODO: expose HSLColor to Lua and add as parameter