Fixed unnecessary crash if RallyPoint palette is not used.
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@@ -97,18 +97,21 @@ namespace OpenRA.Mods.Common.Effects
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IEnumerable<IRenderable> RenderInner(WorldRenderer wr)
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{
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var palette = wr.Palette(rp.PaletteName);
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if (Game.Settings.Game.DrawTargetLine)
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yield return new TargetLineRenderable(targetLine, building.Owner.Color.RGB);
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if (circles != null)
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foreach (var r in circles.Render(targetLine[1], palette))
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yield return r;
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if (circles != null || flag != null)
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{
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var palette = wr.Palette(rp.PaletteName);
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if (flag != null)
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foreach (var r in flag.Render(targetLine[1], palette))
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yield return r;
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if (circles != null)
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foreach (var r in circles.Render(targetLine[1], palette))
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yield return r;
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if (flag != null)
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foreach (var r in flag.Render(targetLine[1], palette))
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yield return r;
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}
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}
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}
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}
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