WithCrumbleOverlay for Dune 2000 buildings

This commit is contained in:
Matthias Mailänder
2013-08-17 23:24:47 +02:00
parent 32c3563a04
commit 8c6074a081
8 changed files with 334 additions and 63 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Render
{
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init.self, this); }
}
public class WithCrumbleOverlay : INotifyBuildComplete
{
Animation overlay;
bool buildComplete = false;
public WithCrumbleOverlay(Actor self, WithCrumbleOverlayInfo info)
{
var rs = self.Trait<RenderSprites>();
overlay = new Animation(rs.GetImage(self));
overlay.Play(info.Sequence);
rs.anims.Add("make_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay, null, () => !buildComplete, null));
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
}
}