WithCrumbleOverlay for Dune 2000 buildings
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Render
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var self = init.self;
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// Work around a bogus crash
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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anim.PlayRepeating(NormalizeSequence(self, "idle"));
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self.Trait<IBodyOrientation>().SetAutodetectedFacings(anim.CurrentSequence.Facings);
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// Can't call Complete() directly from ctor because other traits haven't been inited yet
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