Convert SmudgeLayer to sequences.

This commit is contained in:
Paul Chote
2013-12-09 23:22:01 +13:00
parent f5123981fa
commit 8c7f77d2c7
8 changed files with 133 additions and 31 deletions

View File

@@ -313,13 +313,11 @@ World:
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
Sequence: scorches
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
MPStartLocations:

View File

@@ -374,4 +374,34 @@ shroud:
Length: 12
typed: shadow
Start: 36
Length: 12
Length: 12
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
sc1: sc1
Length: *
sc2: sc2
Length: *
sc3: sc3
Length: *
sc4: sc4
Length: *
sc5: sc5
Length: *
sc6: sc6
Length: *
craters:
cr1: cr1
Length: *
cr2: cr2
Length: *
cr3: cr3
Length: *
cr4: cr4
Length: *
cr5: cr5
Length: *
cr6: cr6
Length: *

View File

@@ -463,13 +463,11 @@ World:
AllowUnderActors: false
SmudgeLayer@Rock:
Type: RockCrater
Types: rockcrater1, rockcrater2
Depths: 15, 15
Sequence: rockcraters
SmokePercentage: 0
SmudgeLayer@Sand:
Type: SandCrater
Types: sandcrater1, sandcrater2
Depths: 15, 15
Sequence: sandcraters
SmokePercentage: 0
SpawnMapActors:
CreateMPPlayers:

View File

@@ -333,3 +333,15 @@ shroud:
Length: 14
Offset: -16,-16
BlendMode: Multiply
rockcraters:
rockcrater1: rockcrater1
Length: *
rockcrater2: rockcrater2
Length: *
sandcraters:
sandcrater1: sandcrater1
Length: *
sandcrater2: sandcrater2
Length: *

View File

@@ -655,13 +655,11 @@ World:
TerrainType: Gems
SmudgeLayer@SCORCH:
Type:Scorch
Sequence: scorches
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
CreateMPPlayers:

View File

@@ -490,4 +490,34 @@ resources:
shroud:
shroud: shadow
Length: *
Length: *
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
sc1: sc1
Length: *
sc2: sc2
Length: *
sc3: sc3
Length: *
sc4: sc4
Length: *
sc5: sc5
Length: *
sc6: sc6
Length: *
craters:
cr1: cr1
Length: *
cr2: cr2
Length: *
cr3: cr3
Length: *
cr4: cr4
Length: *
cr5: cr5
Length: *
cr6: cr6
Length: *