Convert SmudgeLayer to sequences.
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@@ -490,4 +490,34 @@ resources:
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shroud:
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shroud: shadow
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Length: *
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Length: *
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# Note: The order of smudges and craters determines
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# the index that is mapped to them in maps
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scorches:
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sc1: sc1
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Length: *
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sc2: sc2
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Length: *
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sc3: sc3
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Length: *
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sc4: sc4
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Length: *
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sc5: sc5
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Length: *
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sc6: sc6
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Length: *
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craters:
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cr1: cr1
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Length: *
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cr2: cr2
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Length: *
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cr3: cr3
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Length: *
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cr4: cr4
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Length: *
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cr5: cr5
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Length: *
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cr6: cr6
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Length: *
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