From 8c8df3bda957208949d70806cafcea46c7fd140a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 14 Oct 2013 21:39:23 +0200 Subject: [PATCH] expose Game ID and client player name to syncreport.log --- OpenRA.Game/Network/SyncReport.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenRA.Game/Network/SyncReport.cs b/OpenRA.Game/Network/SyncReport.cs index 52902f9cda..27132b4fcf 100755 --- a/OpenRA.Game/Network/SyncReport.cs +++ b/OpenRA.Game/Network/SyncReport.cs @@ -178,6 +178,8 @@ namespace OpenRA.Network { if (r.Frame == frame) { + Log.Write("sync", "Player: {0}", Game.Settings.Player.Name); + Log.Write("sync", "Game ID: {0}", orderManager.LobbyInfo.GlobalSettings.GameUid); Log.Write("sync", "Sync for net frame {0} -------------", r.Frame); Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount); Log.Write("sync", "Synced Traits:");