From 7593cf3b63c9be5443d2a799e649fd3eb318794f Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 4 Jul 2016 18:32:01 +0200 Subject: [PATCH] Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs --- OpenRA.Mods.Common/Traits/Turreted.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Turreted.cs b/OpenRA.Mods.Common/Traits/Turreted.cs index e985c8e6b0..eb571e2acc 100644 --- a/OpenRA.Mods.Common/Traits/Turreted.cs +++ b/OpenRA.Mods.Common/Traits/Turreted.cs @@ -172,7 +172,8 @@ namespace OpenRA.Mods.Common.Traits init.Add(facings); } - facings.Value(self.World).Add(Name, TurretFacing); + if (!facings.Value(self.World).ContainsKey(Name)) + facings.Value(self.World).Add(Name, TurretFacing); } void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)