cargo: added EnterTransport activity; made things mostly work. still very WIP.

This commit is contained in:
Chris Forbes
2010-01-05 15:25:12 +13:00
parent 026a33d2e2
commit 8c9fbb8d6b
7 changed files with 58 additions and 16 deletions

View File

@@ -36,7 +36,6 @@ namespace OpenRa.Game
Location = location; Location = location;
CenterLocation = Traits.Util.CenterOfCell(Location); CenterLocation = Traits.Util.CenterOfCell(Location);
Owner = owner; Owner = owner;
IsInWorld = true;
if (Info == null) return; if (Info == null) return;

View File

@@ -118,6 +118,7 @@
<Compile Include="Traits\Activities\Attack.cs" /> <Compile Include="Traits\Activities\Attack.cs" />
<Compile Include="Traits\Activities\CaptureBuilding.cs" /> <Compile Include="Traits\Activities\CaptureBuilding.cs" />
<Compile Include="Traits\Activities\Demolish.cs" /> <Compile Include="Traits\Activities\Demolish.cs" />
<Compile Include="Traits\Activities\EnterTransport.cs" />
<Compile Include="Traits\Activities\Fly.cs" /> <Compile Include="Traits\Activities\Fly.cs" />
<Compile Include="Traits\Activities\FlyAttack.cs" /> <Compile Include="Traits\Activities\FlyAttack.cs" />
<Compile Include="Traits\Activities\FlyTimed.cs" /> <Compile Include="Traits\Activities\FlyTimed.cs" />

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class EnterTransport : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
public Actor transport;
public EnterTransport(Actor self, Actor transport)
{
this.transport = transport;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (transport == null || !transport.IsInWorld) return NextActivity;
var cargo = transport.traits.Get<Cargo>();
if (cargo.IsFull(transport))
return NextActivity;
cargo.Load(transport, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -51,7 +51,8 @@ namespace OpenRa.Game.Traits.Activities
if (exitTile == null) if (exitTile == null)
return this; return this;
var actor = cargo.UnloadOne(self); var actor = cargo.Unload(self);
Game.world.AddFrameEndTask(w => Game.world.AddFrameEndTask(w =>
{ {
w.Add(actor); w.Add(actor);

View File

@@ -11,15 +11,7 @@ namespace OpenRa.Game.Traits
{ {
List<Actor> cargo = new List<Actor>(); List<Actor> cargo = new List<Actor>();
public Cargo(Actor self) public Cargo(Actor self) {}
{
// hack:
cargo.Add(new Actor(Rules.UnitInfo["E1"], int2.Zero, self.Owner));
cargo.Add(new Actor(Rules.UnitInfo["E1"], int2.Zero, self.Owner));
cargo.Add(new Actor(Rules.UnitInfo["E1"], int2.Zero, self.Owner));
cargo.Add(new Actor(Rules.UnitInfo["E6"], int2.Zero, self.Owner));
cargo.Add(new Actor(Rules.UnitInfo["E7"], int2.Zero, self.Owner));
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{ {
@@ -50,7 +42,7 @@ namespace OpenRa.Game.Traits
return cargo.Count == 0; return cargo.Count == 0;
} }
public Actor UnloadOne(Actor self) public Actor Unload(Actor self)
{ {
var a = cargo[0]; var a = cargo[0];
cargo.RemoveAt(0); cargo.RemoveAt(0);
@@ -79,5 +71,10 @@ namespace OpenRa.Game.Traits
return PipType.Green; return PipType.Green;
} }
public void Load(Actor self, Actor a)
{
cargo.Add(a);
}
} }
} }

View File

@@ -34,8 +34,8 @@ namespace OpenRa.Game.Traits
if (order.OrderString == "EnterTransport") if (order.OrderString == "EnterTransport")
{ {
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 0)); self.QueueActivity(new Move(order.TargetActor.Location, 1));
// todo: actually enter the transport self.QueueActivity(new EnterTransport(self, order.TargetActor));
} }
} }
} }

View File

@@ -10,10 +10,18 @@ namespace OpenRa.Game
List<IEffect> effects = new List<IEffect>(); List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>(); List<Action<World>> frameEndActions = new List<Action<World>>();
public void Add(Actor a) { actors.Add(a); ActorAdded(a); } public void Add(Actor a)
{
a.IsInWorld = true;
actors.Add(a);
ActorAdded(a);
}
public void Remove(Actor a) public void Remove(Actor a)
{ {
a.IsInWorld = false; actors.Remove(a); ActorRemoved(a); a.IsInWorld = false;
actors.Remove(a);
ActorRemoved(a);
} }
public void Add(IEffect b) { effects.Add(b); } public void Add(IEffect b) { effects.Add(b); }