merged pchote/master attack-omni bridge-setup-as-trait

This commit is contained in:
Chris Forbes
2010-02-09 13:31:26 +13:00
35 changed files with 361 additions and 588 deletions

View File

@@ -10,14 +10,11 @@ URepairPercent=20% ; [units only] percent cost to fully repair as ratio of
URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units
BuildSpeed=.1 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
OreGrows=yes ; Does ore grow denser over time?
OreSpreads=yes ; Does ore spread into adjacent areas
GemValue=50 ; gem credits per 'bail' carried by a harvester
GoldValue=25 ; gold credits per 'bail' carried by a harvester
GrowthRate=.3 ; minutes between ore (Tiberium) growth
BailCount=28 ; number of 'bails' carried by a harvester
;; OreChance is missing from rules.ini but referenced
;; LowPowerSlowdown is missing from rules.ini but referenced
LowPowerSlowdown=3 ; slowdown factor for low power
GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval
SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge

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@@ -343,10 +343,9 @@ OBLI:
Armor: light
Crewed: no
Sight: 5
Turreted:
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackTurreted:
AttackOmni:
PrimaryWeapon: Laser
FireDelay: 8
AutoTarget:

View File

@@ -14,6 +14,7 @@ World:
WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
BridgeLoadHook:
PaletteFromFile@terrain_temperat:
Name: terrain
Theater: temperat
@@ -104,4 +105,9 @@ World:
G: 0
B: 0
A: 180
ShroudPalette:
ShroudPalette:
OreGrowth:
Interval: .3
Chance: .02
Spreads: yes
Grows: yes

View File

@@ -69,9 +69,6 @@ BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 10
BuildupTime=.06 ; average minutes that building build-up animation runs
GemValue=50 ; gem credits per 'bail' carried by a harvester
GoldValue=25 ; gold credits per 'bail' carried by a harvester
GrowthRate=.3 ; minutes between ore (Tiberium) growth
OreGrows=yes ; Does ore grow denser over time?
OreSpreads=yes ; Does ore spread into adjacent areas?
OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower]
SeparateAircraft=no ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4 ; fraction of building cost to be converted to survivors when sold
@@ -110,6 +107,7 @@ TeamDelay=.6 ; interval between checking for and creating teams
; misc
FineDiffControl=no ; Allow 5 difficulty settings instead of only 3 settings?
LowPowerSlowdown=3
; ******* Weapon Statistics *******
@@ -1011,10 +1009,6 @@ Verses=100%,100%,100%,100%,100%
ImpactSound=kaboom25
Explosion=7
[General]
OreChance=.02
LowPowerSlowdown=3
[VoiceTypes]

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@@ -71,6 +71,8 @@ World:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChoosePaletteOnSelect:
BridgeLoadHook:
PaletteFromFile@terrain_temperat:
Name: terrain
Filename: temperat.pal
@@ -158,6 +160,11 @@ World:
B: 0
A: 180
ShroudPalette:
OreGrowth:
Interval: .3
Chance: .02
Spreads: yes
Grows: yes
MGG:
GeneratesGap:
@@ -453,9 +460,8 @@ TSLA:
Armor: heavy
Crewed: yes
Sight: 8
Turreted:
RenderBuildingCharge:
AttackTurreted:
AttackOmni:
PrimaryWeapon: TeslaZap
FireDelay: 8
AutoTarget:
@@ -1162,8 +1168,7 @@ PBOX:
Armor: wood
Crewed: yes
Sight: 5
Turreted:
AttackTurreted:
AttackOmni:
PrimaryWeapon: Vulcan
AutoTarget:
IronCurtainable:
@@ -1183,8 +1188,7 @@ HBOX:
Armor: wood
Crewed: yes
Sight: 5
Turreted:
AttackTurreted:
AttackOmni:
PrimaryWeapon: Vulcan
AutoTarget:
IronCurtainable:
@@ -1223,15 +1227,13 @@ FTUR:
Cost: 600
Description: Flame Turret
LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
Turreted:
ROT: 10
Building:
Power: -20
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
AttackTurreted:
AttackOmni:
PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,12,8
AutoTarget: