add support for WeaponInfo.MinRange
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@@ -93,6 +93,7 @@ namespace OpenRA.GameRules
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[FieldLoader.Load] public readonly bool Underwater = false;
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[FieldLoader.Load] public readonly string[] ValidTargets = { "Ground" };
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[FieldLoader.Load] public readonly int BurstDelay = 5;
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[FieldLoader.Load] public readonly float MinRange = 0;
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[FieldLoader.LoadUsing( "LoadProjectile" )] public IProjectileInfo Projectile;
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[FieldLoader.LoadUsing( "LoadWarheads" )] public List<WarheadInfo> Warheads;
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