git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1202 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -74,7 +74,7 @@ namespace OpenRa.Game
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}
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}
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PointF scrollPos, oldPos;
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PointF scrollPos;
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int x1,y1;
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protected override void OnMouseDown(MouseEventArgs e)
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@@ -83,7 +83,6 @@ namespace OpenRa.Game
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x1 = e.X;
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y1 = e.Y;
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oldPos = scrollPos;
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}
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protected override void OnMouseMove(MouseEventArgs e)
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@@ -92,9 +91,14 @@ namespace OpenRa.Game
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if (e.Button != 0)
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{
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scrollPos = oldPos;
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scrollPos.X += x1 - e.X;
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scrollPos.Y += y1 - e.Y;
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x1 = e.X;
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y1 = e.Y;
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scrollPos.X = Util.Constrain( scrollPos.X, new Range<float>(0, map.Width * 24 - ClientSize.Width));
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scrollPos.Y = Util.Constrain(scrollPos.Y, new Range<float>(0, map.Height * 24 - ClientSize.Height));
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}
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}
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@@ -43,7 +43,7 @@ namespace OpenRa.Game
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public void BeginFrame( PointF r1, PointF r2, PointF scroll )
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{
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device.Begin();
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device.Clear(0, Surfaces.Color);
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//device.Clear(0, Surfaces.Color);
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shader.SetValue(scrollHandle, scroll);
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shader.SetValue(r1Handle, r1);
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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@@ -24,6 +25,11 @@ namespace OpenRa.Game
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return (v > 0) ? v1 : v0;
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}
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public static float Constrain(float x, Range<float> range)
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{
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return x < range.Start ? range.Start : x > range.End ? range.End : x;
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}
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static PointF EncodeVertexAttributes(TextureChannel channel, int paletteLine)
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{
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Converter<TextureChannel, float> channelEncoder = delegate(TextureChannel c)
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