fix #1105; decloak sound was never used

This commit is contained in:
Chris Forbes
2011-08-21 10:21:07 +12:00
parent f7fdd885fb
commit 8cc455d23f

View File

@@ -28,13 +28,12 @@ namespace OpenRA.Mods.RA
public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
{ {
[Sync] [Sync] int remainingTime;
int remainingTime; [Sync] bool canCloak = true;
[Sync]
bool canCloak = true;
Actor self; Actor self;
CloakInfo info; CloakInfo info;
public Cloak(Actor self, CloakInfo info) public Cloak(Actor self, CloakInfo info)
{ {
this.info = info; this.info = info;
@@ -43,25 +42,29 @@ namespace OpenRA.Mods.RA
remainingTime = info.InitialDelay; remainingTime = info.InitialDelay;
} }
void DoUncloak() public void Uncloak() { Uncloak(info.CloakDelay); }
{
if (remainingTime <= 0)
OnCloak();
remainingTime = Math.Max(remainingTime, info.CloakDelay); public void Uncloak(int time)
{
if (Cloaked)
Sound.Play(info.UncloakSound, self.CenterLocation);
remainingTime = Math.Max(remainingTime, time);
} }
public void Attacking(Actor self, Target target) { DoUncloak(); } public void Attacking(Actor self, Target target) { Uncloak(); }
public bool Cloaked { get { return remainingTime <= 0; } }
public void DamageStateChanged(Actor self, AttackInfo e) public void DamageStateChanged(Actor self, AttackInfo e)
{ {
canCloak = (e.DamageState < DamageState.Critical); canCloak = (e.DamageState < DamageState.Critical);
if (Cloaked && !canCloak) if (!canCloak) Uncloak();
DoUncloak();
} }
static readonly Renderable[] Nothing = { }; static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs) public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
{ {
if (remainingTime > 0) if (remainingTime > 0)
return rs; return rs;
@@ -76,21 +79,9 @@ namespace OpenRA.Mods.RA
{ {
if (remainingTime > 0 && canCloak) if (remainingTime > 0 && canCloak)
if (--remainingTime <= 0) if (--remainingTime <= 0)
OnCloak();
}
void OnUncloak()
{
Sound.Play(info.UncloakSound, self.CenterLocation);
}
void OnCloak()
{
Sound.Play(info.CloakSound, self.CenterLocation); Sound.Play(info.CloakSound, self.CenterLocation);
} }
public bool Cloaked { get { return remainingTime == 0; } }
public bool IsVisible(Actor self) public bool IsVisible(Actor self)
{ {
if (!Cloaked || self.Owner == self.World.LocalPlayer || if (!Cloaked || self.Owner == self.World.LocalPlayer ||
@@ -110,11 +101,5 @@ namespace OpenRA.Mods.RA
c = Color.FromArgb(128, c); c = Color.FromArgb(128, c);
return c; return c;
} }
public void Decloak(int time)
{
DoUncloak();
remainingTime = Math.Max(remainingTime, time);
}
} }
} }