fix #1105; decloak sound was never used
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@@ -28,13 +28,12 @@ namespace OpenRA.Mods.RA
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public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
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{
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[Sync]
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int remainingTime;
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[Sync]
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bool canCloak = true;
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[Sync] int remainingTime;
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[Sync] bool canCloak = true;
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Actor self;
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CloakInfo info;
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public Cloak(Actor self, CloakInfo info)
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{
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this.info = info;
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@@ -43,25 +42,29 @@ namespace OpenRA.Mods.RA
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remainingTime = info.InitialDelay;
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}
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void DoUncloak()
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{
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if (remainingTime <= 0)
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OnCloak();
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public void Uncloak() { Uncloak(info.CloakDelay); }
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remainingTime = Math.Max(remainingTime, info.CloakDelay);
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public void Uncloak(int time)
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{
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if (Cloaked)
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Sound.Play(info.UncloakSound, self.CenterLocation);
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remainingTime = Math.Max(remainingTime, time);
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}
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public void Attacking(Actor self, Target target) { DoUncloak(); }
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public void Attacking(Actor self, Target target) { Uncloak(); }
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public bool Cloaked { get { return remainingTime <= 0; } }
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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canCloak = (e.DamageState < DamageState.Critical);
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if (Cloaked && !canCloak)
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DoUncloak();
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if (!canCloak) Uncloak();
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}
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static readonly Renderable[] Nothing = { };
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingTime > 0)
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return rs;
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@@ -76,21 +79,9 @@ namespace OpenRA.Mods.RA
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{
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if (remainingTime > 0 && canCloak)
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if (--remainingTime <= 0)
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OnCloak();
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Sound.Play(info.CloakSound, self.CenterLocation);
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}
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void OnUncloak()
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{
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Sound.Play(info.UncloakSound, self.CenterLocation);
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}
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void OnCloak()
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{
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Sound.Play(info.CloakSound, self.CenterLocation);
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}
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public bool Cloaked { get { return remainingTime == 0; } }
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public bool IsVisible(Actor self)
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{
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if (!Cloaked || self.Owner == self.World.LocalPlayer ||
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@@ -110,11 +101,5 @@ namespace OpenRA.Mods.RA
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c = Color.FromArgb(128, c);
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return c;
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}
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public void Decloak(int time)
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{
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DoUncloak();
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remainingTime = Math.Max(remainingTime, time);
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}
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}
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}
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