sort into sub-folders Input and Graphics
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72
OpenRA.Game/Input/IInputHandler.cs
Executable file
72
OpenRA.Game/Input/IInputHandler.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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public interface IInputHandler
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{
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void ModifierKeys(Modifiers mods);
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void OnKeyInput(KeyInput input);
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void OnMouseInput(MouseInput input);
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void OnTextInput(string text);
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}
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public enum MouseInputEvent { Down, Move, Up, Scroll }
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public struct MouseInput
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{
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public MouseInputEvent Event;
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public MouseButton Button;
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public int ScrollDelta;
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public int2 Location;
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public Modifiers Modifiers;
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public int MultiTapCount;
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public MouseInput(MouseInputEvent ev, MouseButton button, int scrollDelta, int2 location, Modifiers mods, int multiTapCount)
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{
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Event = ev;
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Button = button;
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ScrollDelta = scrollDelta;
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Location = location;
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Modifiers = mods;
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MultiTapCount = multiTapCount;
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}
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}
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[Flags]
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public enum MouseButton
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{
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None = 0,
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Left = 1,
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Right = 2,
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Middle = 4
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}
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[Flags]
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public enum Modifiers
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{
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None = 0,
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Shift = 1,
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Alt = 2,
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Ctrl = 4,
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Meta = 8,
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}
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public enum KeyInputEvent { Down, Up }
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public struct KeyInput
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{
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public KeyInputEvent Event;
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public Keycode Key;
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public Modifiers Modifiers;
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public int MultiTapCount;
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public char UnicodeChar;
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}
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}
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