sort into sub-folders Input and Graphics
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73
OpenRA.Game/Input/InputHandler.cs
Executable file
73
OpenRA.Game/Input/InputHandler.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Widgets;
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namespace OpenRA
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{
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public class NullInputHandler : IInputHandler
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{
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// ignore all input
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public void ModifierKeys(Modifiers mods) { }
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public void OnKeyInput(KeyInput input) { }
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public void OnTextInput(string text) { }
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public void OnMouseInput(MouseInput input) { }
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}
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public class DefaultInputHandler : IInputHandler
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{
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readonly World world;
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public DefaultInputHandler(World world)
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{
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this.world = world;
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}
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public void ModifierKeys(Modifiers mods)
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{
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Game.HandleModifierKeys(mods);
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}
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public void OnKeyInput(KeyInput input)
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{
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Sync.CheckSyncUnchanged(world, () => Ui.HandleKeyPress(input));
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}
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public void OnTextInput(string text)
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{
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Sync.CheckSyncUnchanged(world, () => Ui.HandleTextInput(text));
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}
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public void OnMouseInput(MouseInput input)
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{
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Sync.CheckSyncUnchanged(world, () => Ui.HandleInput(input));
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}
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}
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public class MouseButtonPreference
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{
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public MouseButton Action
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{
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get
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{
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return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Left : MouseButton.Right;
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}
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}
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public MouseButton Cancel
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{
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get
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{
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return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Right : MouseButton.Left;
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}
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}
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}
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}
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