Use TS shroud artwork.

This commit is contained in:
Paul Chote
2014-06-20 23:57:02 +12:00
parent 8f046c7c5a
commit 8cd6f05b71
5 changed files with 52 additions and 6 deletions

View File

@@ -43,6 +43,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Widgets\Logic\TSInstallFromCDLogic.cs" />
<Compile Include="ShroudPalette.cs" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.TS
{
[Desc("Adds the hard-coded shroud palette to the game")]
class TSShroudPaletteInfo : ITraitInfo
{
[Desc("Internal palette name")]
public readonly string Name = "shroud";
public object Create(ActorInitializer init) { return new TSShroudPalette(this); }
}
class TSShroudPalette : IPalette
{
readonly TSShroudPaletteInfo info;
public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; }
public void InitPalette(WorldRenderer wr)
{
Func<int, uint> makeColor = i =>
{
if (i < 128)
return (uint)(int2.Lerp(255, 0, i, 127) << 24);
return 0;
};
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => makeColor(i))), false);
}
}
}