Port map difficulty to new options backend.

This commit is contained in:
Paul Chote
2016-06-12 20:31:55 +01:00
parent 1d1b97cb6a
commit 8ce4ab0bd1
31 changed files with 263 additions and 111 deletions

View File

@@ -368,6 +368,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ "TECHLEVEL", "techlevel" },
{ "STARTINGUNITS", "startingunits" },
{ "STARTINGCASH", "startingcash" },
{ "DIFFICULTY", "difficulty" }
};
var allOptions = new CachedTransform<MapPreview, LobbyOption[]>(
@@ -423,35 +424,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
}
var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
if (difficulty != null)
{
var mapOptions = new CachedTransform<MapPreview, MapOptionsInfo>(
map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>());
difficulty.IsVisible = () => Map.RulesLoaded && mapOptions.Update(Map).Difficulties.Any();
difficulty.IsDisabled = () => configurationDisabled() || mapOptions.Update(Map).DifficultyLocked;
difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
difficulty.OnMouseDown = _ =>
{
var options = mapOptions.Update(Map).Difficulties.Select(d => new DropDownOption
{
Title = d,
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
}
var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
if (gameSpeed != null)
{