Port map difficulty to new options backend.
This commit is contained in:
@@ -8,9 +8,15 @@ World:
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapOptions:
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Difficulties: Easy, Normal
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ShortGameLocked: True
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ShortGameEnabled: False
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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Default: easy
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Player:
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EnemyWatcher:
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@@ -11,7 +11,6 @@ World:
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WinVideo: nodlose.vqa
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LossVideo: gdilose.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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SmudgeLayer@SCORCH:
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@@ -27,6 +26,14 @@ World:
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41,54: cr1,0
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13,52: cr1,0
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11,51: cr1,0
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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Player:
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EnemyWatcher:
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@@ -31,9 +31,16 @@ World:
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WinVideo: sabotage.vqa
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LossVideo: gdilose.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: True
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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Player:
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PlayerResources:
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@@ -9,7 +9,6 @@ World:
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LossVideo: banner.vqa
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BriefingVideo: nod9.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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SmudgeLayer@SCORCH:
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InitialSmudges:
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20,55: sc2,0
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@@ -29,6 +28,14 @@ World:
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8,55: cr1,0
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8,54: cr1,0
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7,54: cr1,0
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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Player:
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PlayerResources:
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@@ -10,7 +10,14 @@ World:
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BriefingVideo: A_BR01_E.VQA
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MapOptions:
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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construction_yard:
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Production:
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@@ -10,7 +10,14 @@ World:
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BriefingVideo: A_BR01_E.VQA
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MapOptions:
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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construction_yard:
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Production:
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@@ -10,7 +10,14 @@ World:
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BriefingVideo: A_BR02_E.VQA
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MapOptions:
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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carryall.reinforce:
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Cargo:
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@@ -10,7 +10,14 @@ World:
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BriefingVideo: A_BR02_E.VQA
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MapOptions:
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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carryall.reinforce:
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Cargo:
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@@ -10,7 +10,14 @@ World:
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BriefingVideo: A_BR03_E.VQA
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MapOptions:
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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carryall.reinforce:
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Cargo:
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@@ -12,11 +12,18 @@ World:
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WinVideo: montpass.vqa
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LossVideo: frozen.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard, Real tough guy
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SmudgeLayer@CRATER:
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InitialSmudges:
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60,79: cr1,0
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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realtoughguy: Real tough guy
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Default: easy
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HARV:
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Buildable:
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@@ -7,7 +7,13 @@ World:
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WinVideo: toofar.vqa
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LossVideo: sovtstar.vqa
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MapOptions:
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Difficulties: Easy, Normal
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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Default: easy
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^Building:
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Capturable:
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@@ -7,7 +7,13 @@ World:
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WinVideo: toofar.vqa
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LossVideo: sovtstar.vqa
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MapOptions:
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Difficulties: Easy, Normal
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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Default: easy
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^Building:
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Capturable:
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@@ -9,7 +9,15 @@ World:
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LossVideo: grvestne.vqa
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MapOptions:
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard, Real tough guy
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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realtoughguy: Real tough guy
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Default: easy
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Camera.Truk:
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AlwaysVisible:
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@@ -13,8 +13,13 @@ World:
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Scripts: evacuation.lua
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MapOptions:
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TechLevelLocked: True
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Difficulties: Easy, Normal
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Difficulty: Normal
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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Default: normal
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^Tanks:
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Demolishable:
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@@ -214,4 +219,3 @@ powerproxy.paras2:
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AlwaysVisible:
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ParatroopersPower:
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DropItems: E1,E1,E1,E2,E2
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@@ -38,9 +38,19 @@ World:
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MapOptions:
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TechLevelLocked: True
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TechLevel: Unrestricted
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Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode
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ShortGameLocked: True
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ShortGameEnabled: False
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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hard(4p): Hard (4P)
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normal(3p): Normal (3P)
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easy(2p): Easy (2P)
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veryeasy(1p): Very Easy (1P)
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realtoughguy: Real tough guy
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endlessmode: Endless mode
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Default: hard(4p)
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FORTCRATE:
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Inherits: ^Crate
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@@ -8,7 +8,13 @@ World:
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MissionData:
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Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
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MapOptions:
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Difficulties: Medium, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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medium: Medium
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hard: Hard
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Default: medium
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CAMERA:
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RevealsShroud:
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@@ -8,7 +8,14 @@ World:
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WinVideo: execute.vqa
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LossVideo: take_off.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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^TechBuilding:
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AutoTargetIgnore:
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@@ -13,7 +13,14 @@ World:
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LossVideo: allymorf.vqa
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MapOptions:
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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AFLD:
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ParatroopersPower@paratroopers:
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@@ -13,7 +13,14 @@ World:
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LossVideo: allymorf.vqa
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MapOptions:
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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AFLD:
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ParatroopersPower@paratroopers:
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@@ -13,7 +13,14 @@ World:
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LossVideo: sovbatl.vqa
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MapOptions:
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TechLevel: Medium
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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AFLD:
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ParatroopersPower@paratroopers:
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@@ -12,7 +12,14 @@ World:
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WinVideo: sitduck.vqa
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LossVideo: dpthchrg.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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APWR:
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Buildable:
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@@ -12,7 +12,14 @@ World:
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WinVideo: sitduck.vqa
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LossVideo: dpthchrg.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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APWR:
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Buildable:
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@@ -8,7 +8,14 @@ World:
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WinVideo: averted.vqa
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LossVideo: nukestok.vqa
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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^Infantry:
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-GivesBounty:
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@@ -8,7 +8,14 @@ World:
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MissionData:
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Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
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MapOptions:
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Difficulties: Easy, Medium, Hard
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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medium: Medium
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hard: Hard
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Default: easy
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powerproxy.paratroopers:
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ParatroopersPower:
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Reference in New Issue
Block a user