Add a mission objectives GUI panel
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@@ -13,6 +13,8 @@ using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Mods.RA.Widgets.Logic;
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using OpenRA.Mods.D2k.Widgets;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -40,54 +42,12 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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void InitRootWidgets()
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{
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var cachedPause = false;
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Widget optionsBG = null;
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optionsBG = Game.LoadWidget(world, "INGAME_OPTIONS_BG", Ui.Root, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () =>
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{
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optionsBG.Visible = false;
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if (world.LobbyInfo.IsSinglePlayer)
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world.SetPauseState(cachedPause);
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}
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}
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});
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optionsBG.Visible = false;
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gameRoot.Get<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
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{
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optionsBG.Visible ^= true;
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if (optionsBG.Visible)
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{
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cachedPause = world.PredictedPaused;
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if (world.LobbyInfo.IsSinglePlayer)
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world.SetPauseState(true);
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}
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else
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world.SetPauseState(cachedPause);
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};
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Game.LoadWidget(world, "CHAT_PANEL", gameRoot, new WidgetArgs());
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}
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void InitObserverWidgets()
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{
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var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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Widget observerstats = null;
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observerstats = Game.LoadWidget(world, "INGAME_OBSERVERSTATS_BG", observerWidgets, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () => observerstats.Visible = false }
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});
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observerstats.Visible = false;
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var statsButton = observerWidgets.Get<ButtonWidget>("OBSERVER_STATS_BUTTON");
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statsButton.OnClick = () => observerstats.Visible ^= true;
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Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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}
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enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open };
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@@ -95,41 +55,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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{
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var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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Widget diplomacy = null;
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diplomacy = Game.LoadWidget(world, "INGAME_DIPLOMACY_BG", playerWidgets, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () => diplomacy.Visible = false }
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});
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diplomacy.Visible = false;
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var diplomacyButton = playerWidgets.Get<ButtonWidget>("INGAME_DIPLOMACY_BUTTON");
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diplomacyButton.OnClick = () => diplomacy.Visible ^= true;
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var validPlayers = 0;
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validPlayers = world.Players.Where(a => a != world.LocalPlayer && !a.NonCombatant).Count();
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diplomacyButton.IsVisible = () => validPlayers > 0;
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Widget cheats = null;
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cheats = Game.LoadWidget(world, "INGAME_DEBUG_BG", playerWidgets, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () => cheats.Visible = false }
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});
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cheats.Visible = false;
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var cheatsButton = playerWidgets.Get<ButtonWidget>("INGAME_DEBUG_BUTTON");
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cheatsButton.OnClick = () => cheats.Visible ^= true;
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cheatsButton.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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if (iop != null && iop.ObjectivesPanel != null)
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{
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var objectivesButton = playerWidgets.Get<ButtonWidget>("OBJECTIVES_BUTTON");
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var objectivesWidget = Game.LoadWidget(world, iop.ObjectivesPanel, playerWidgets, new WidgetArgs());
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objectivesButton.Visible = true;
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objectivesButton.OnClick += () => objectivesWidget.Visible ^= true;
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}
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var radarActive = false;
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var binState = RadarBinState.Closed;
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var radarBin = playerWidgets.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");
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