Add a mission objectives GUI panel

This commit is contained in:
Oliver Brakmann
2014-07-27 13:25:58 +02:00
parent 2c22e5099f
commit 8cec848a0f
46 changed files with 1252 additions and 886 deletions

View File

@@ -13,6 +13,8 @@ using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -40,54 +42,12 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
void InitRootWidgets()
{
var cachedPause = false;
Widget optionsBG = null;
optionsBG = Game.LoadWidget(world, "INGAME_OPTIONS_BG", Ui.Root, new WidgetArgs
{
{ "transient", false },
{ "onExit", () =>
{
optionsBG.Visible = false;
if (world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(cachedPause);
}
}
});
optionsBG.Visible = false;
gameRoot.Get<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
{
optionsBG.Visible ^= true;
if (optionsBG.Visible)
{
cachedPause = world.PredictedPaused;
if (world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);
}
else
world.SetPauseState(cachedPause);
};
Game.LoadWidget(world, "CHAT_PANEL", gameRoot, new WidgetArgs());
}
void InitObserverWidgets()
{
var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
Widget observerstats = null;
observerstats = Game.LoadWidget(world, "INGAME_OBSERVERSTATS_BG", observerWidgets, new WidgetArgs
{
{ "transient", false },
{ "onExit", () => observerstats.Visible = false }
});
observerstats.Visible = false;
var statsButton = observerWidgets.Get<ButtonWidget>("OBSERVER_STATS_BUTTON");
statsButton.OnClick = () => observerstats.Visible ^= true;
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
}
enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open };
@@ -95,41 +55,6 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
{
var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
Widget diplomacy = null;
diplomacy = Game.LoadWidget(world, "INGAME_DIPLOMACY_BG", playerWidgets, new WidgetArgs
{
{ "transient", false },
{ "onExit", () => diplomacy.Visible = false }
});
diplomacy.Visible = false;
var diplomacyButton = playerWidgets.Get<ButtonWidget>("INGAME_DIPLOMACY_BUTTON");
diplomacyButton.OnClick = () => diplomacy.Visible ^= true;
var validPlayers = 0;
validPlayers = world.Players.Where(a => a != world.LocalPlayer && !a.NonCombatant).Count();
diplomacyButton.IsVisible = () => validPlayers > 0;
Widget cheats = null;
cheats = Game.LoadWidget(world, "INGAME_DEBUG_BG", playerWidgets, new WidgetArgs
{
{ "transient", false },
{ "onExit", () => cheats.Visible = false }
});
cheats.Visible = false;
var cheatsButton = playerWidgets.Get<ButtonWidget>("INGAME_DEBUG_BUTTON");
cheatsButton.OnClick = () => cheats.Visible ^= true;
cheatsButton.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
if (iop != null && iop.ObjectivesPanel != null)
{
var objectivesButton = playerWidgets.Get<ButtonWidget>("OBJECTIVES_BUTTON");
var objectivesWidget = Game.LoadWidget(world, iop.ObjectivesPanel, playerWidgets, new WidgetArgs());
objectivesButton.Visible = true;
objectivesButton.OnClick += () => objectivesWidget.Visible ^= true;
}
var radarActive = false;
var binState = RadarBinState.Closed;
var radarBin = playerWidgets.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");