Add a mission objectives GUI panel

This commit is contained in:
Oliver Brakmann
2014-07-27 13:25:58 +02:00
parent 2c22e5099f
commit 8cec848a0f
46 changed files with 1252 additions and 886 deletions

View File

@@ -21,9 +21,12 @@ namespace OpenRA.Mods.RA
[Desc("Time (in ticks) to fade between states")]
public readonly int FadeLength = 10;
[Desc("Effect style to fade to. Accepts values of None or Desaturated")]
[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
public readonly MenuPaletteEffect.EffectType MenuEffect = MenuPaletteEffect.EffectType.None;
public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
}