Add a mission objectives GUI panel
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@@ -21,9 +21,12 @@ namespace OpenRA.Mods.RA
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[Desc("Time (in ticks) to fade between states")]
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public readonly int FadeLength = 10;
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[Desc("Effect style to fade to. Accepts values of None or Desaturated")]
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[Desc("Effect style to fade to during gameplay. Accepts values of None or Desaturated.")]
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public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
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[Desc("Effect style to fade to when opening the in-game menu. Accepts values of None, Black or Desaturated.")]
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public readonly MenuPaletteEffect.EffectType MenuEffect = MenuPaletteEffect.EffectType.None;
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public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
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}
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