Add a mission objectives GUI panel
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -9,19 +9,34 @@
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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class IngameMenuLogic
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public class IngameMenuLogic
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{
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Widget menu;
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, bool transient)
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public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, IngameInfoPanel activePanel)
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{
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var resumeDisabled = false;
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menu = widget.Get("INGAME_MENU");
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var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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if (mpe != null)
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mpe.Fade(mpe.Info.MenuEffect);
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menu.Get<LabelWidget>("VERSION_LABEL").Text = Game.modData.Manifest.Mod.Version;
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var hideMenu = false;
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menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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{
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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@@ -33,7 +48,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, () =>
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{
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Game.Disconnect();
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@@ -42,62 +56,68 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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});
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};
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Action onSurrender = () =>
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Action closeMenu = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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Ui.CloseWindow();
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Ui.Root.RemoveChild(menu);
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if (mpe != null)
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mpe.Fade(MenuPaletteEffect.EffectType.None);
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onExit();
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};
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widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
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Action showMenu = () => hideMenu = false;
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menu.Get<ButtonWidget>("ABORT_MISSION").OnClick = () =>
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{
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, () => widget.Visible = true);
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hideMenu = true;
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ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu);
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};
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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Action onSurrender = () =>
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{
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widget.Visible = false;
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "onExit", () => widget.Visible = true },
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{ "worldRenderer", worldRenderer },
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});
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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closeMenu();
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};
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widget.Get<ButtonWidget>("MUSIC").OnClick = () =>
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var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
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surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined);
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surrenderButton.OnClick = () =>
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{
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widget.Visible = false;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
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hideMenu = true;
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ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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menu.Get<ButtonWidget>("MUSIC").OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => { widget.Visible = true; } },
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{ "onExit", () => hideMenu = false },
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{ "world", world }
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});
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};
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var resumeButton = widget.Get<ButtonWidget>("RESUME");
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resumeButton.IsDisabled = () => resumeDisabled;
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resumeButton.OnClick = () =>
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menu.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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{
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if (transient)
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hideMenu = true;
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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Ui.CloseWindow();
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Ui.Root.RemoveChild(widget);
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}
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onExit();
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{ "world", world },
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{ "worldRenderer", worldRenderer },
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{ "onExit", () => hideMenu = false },
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});
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};
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widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
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var resumeButton = menu.Get<ButtonWidget>("RESUME");
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resumeButton.IsDisabled = () => resumeDisabled;
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resumeButton.OnClick = closeMenu;
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// Game info panel
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var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", menu, new WidgetArgs()
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{
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction(
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"Surrender",
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"Are you sure you want to surrender?",
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onSurrender,
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() => widget.Visible = true,
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"Surrender");
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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{ "activePanel", activePanel }
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});
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gameInfoPanel.IsVisible = () => !hideMenu;
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}
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}
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}
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