Simplify 'always true' expressions
Co-authored-by: atlimit8 <atlimit8-vcs@gmx.com>
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atlimit8
parent
aa998a46d9
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8ced155ca3
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Cnc.Activities
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foreach (var tile in self.World.Map.FindTilesInCircle(destination, max))
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foreach (var tile in self.World.Map.FindTilesInCircle(destination, max))
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{
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{
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if (teleporter.Owner.Shroud.IsExplored(tile)
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if (teleporter.Owner.Shroud.IsExplored(tile)
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&& (restrictTo == null || (restrictTo != null && restrictTo.Contains(tile)))
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&& (restrictTo == null || restrictTo.Contains(tile))
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&& pos.CanEnterCell(tile))
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&& pos.CanEnterCell(tile))
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return tile;
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return tile;
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}
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}
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@@ -90,9 +90,8 @@ namespace OpenRA.Mods.Cnc.FileFormats
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static uint LenBigNum(uint[] n, uint len)
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static uint LenBigNum(uint[] n, uint len)
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{
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{
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uint i;
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var i = len - 1;
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i = len - 1;
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while (n[i] == 0) i--;
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while ((i >= 0) && (n[i] == 0)) i--;
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return i + 1;
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return i + 1;
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}
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}
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