Added audio.bag/audio.idx support used in RA2
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44
OpenRA.Game/FileFormats/IdxReader.cs
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44
OpenRA.Game/FileFormats/IdxReader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using OpenRA.FileSystem;
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namespace OpenRA.FileFormats
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{
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public class IdxReader
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{
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public readonly int SoundCount;
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public List<IdxEntry> Entries;
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public IdxReader(Stream s)
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{
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s.Seek(0, SeekOrigin.Begin);
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var id = s.ReadASCII(4);
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if (id != "GABA")
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throw new InvalidDataException("Unable to load Idx file, did not find magic id, found {0} instead".F(id));
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var two = s.ReadInt32();
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if (two != 2)
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throw new InvalidDataException("Unable to load Idx file, did not find magic number 2, found {0} instead".F(two));
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SoundCount = s.ReadInt32();
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Entries = new List<IdxEntry>();
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for (var i = 0; i < SoundCount; i++)
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Entries.Add(new IdxEntry(s));
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}
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}
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}
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