From 8cfb406e294cf72e96f1bfc1d0312dc378ab0707 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 10 Sep 2017 17:55:59 +0200 Subject: [PATCH] Don't hide while attacking. --- mods/ts/rules/critters.yaml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/mods/ts/rules/critters.yaml b/mods/ts/rules/critters.yaml index 0a7864139b..530b8eb584 100644 --- a/mods/ts/rules/critters.yaml +++ b/mods/ts/rules/critters.yaml @@ -42,12 +42,15 @@ DOGGIE: TerrainTypes: Tiberium, BlueTiberium GrantConditionOnMovement: Condition: moving + GrantConditionOnAttack: + ArmamentNames: primary + Condition: attacking WithSpriteBody: - RequiresCondition: hidingplace && !moving + RequiresCondition: hidingplace && !moving && !attacking StartSequence: laydown Sequence: hide WithInfantryBody: - RequiresCondition: !hidingplace || moving + RequiresCondition: !hidingplace || moving || attacking VISC_SML: Inherits: ^Visceroid