low power notif
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@@ -41,6 +41,9 @@ namespace OpenRa.Game
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powerProvided += dPower;
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if (dPower < 0)
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powerDrained -= dPower;
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if (powerDrained > powerProvided)
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GiveAdvice("lopower1.aud");
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}
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public float GetSiloFullness()
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@@ -57,6 +60,13 @@ namespace OpenRa.Game
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.Sum(b => b.Storage);
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}
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void GiveAdvice(string advice)
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{
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// todo: store the condition or something.
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// repeat after Rules.General.SpeakDelay, as long as the condition holds.
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Sound.Play(advice);
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}
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public void GiveCash( int num ) { Cash += num; }
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public void GiveOre(int num)
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{
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@@ -67,7 +77,7 @@ namespace OpenRa.Game
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Ore = capacity; // trim off the overflow.
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if (Ore > .8 * capacity)
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Sound.Play("silond1.aud");
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GiveAdvice("silond1.aud"); // silos needed
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}
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public bool TakeCash( int num )
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