Remove unnecessary parentheses
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@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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for (var frame = 0; frame < length; frame++)
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{
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var i = transpose ? (frame % length) * facings + facing :
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var i = transpose ? frame % length * facings + facing :
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(facing * stride) + (frame % length);
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usedFrames.Add(frames != null ? frames[i] : start + i);
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@@ -530,7 +530,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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for (var frame = 0; frame < length; frame++)
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{
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var i = transpose ? (frame % length) * facings + facing :
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var i = transpose ? frame % length * facings + facing :
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(facing * stride) + (frame % length);
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var s = frames != null ? sprites[frames[i]] : sprites[start + i];
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if (!s.Bounds.IsEmpty)
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@@ -574,7 +574,7 @@ namespace OpenRA.Mods.Common.Graphics
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if (reverseFacings)
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f = (facings - f) % facings;
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var i = transpose ? (frame % length) * facings + f :
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var i = transpose ? frame % length * facings + f :
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(f * stride) + (frame % length);
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var j = frames != null ? frames[i] : start + i;
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Graphics
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if (map.Ramp.Contains(cell) && map.Ramp[cell] == 7)
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pxOrigin += new float3(0, 0, 0.5f * map.Grid.TileSize.Height);
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
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var psb = renderProxy.ProjectedShadowBounds;
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var sa = shadowOrigin + psb[0];
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.Common.Graphics
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var groundPos = model.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(model.pos).Length);
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var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - model.pos.Z) / 1024f;
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var pxOrigin = wr.Screen3DPosition(model.pos);
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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