Remove unnecessary parentheses

This commit is contained in:
Gustas
2023-02-19 17:01:36 +02:00
committed by Pavel Penev
parent 157d1b32dc
commit 8d0fe52dd8
48 changed files with 78 additions and 64 deletions

View File

@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Graphics
{
for (var frame = 0; frame < length; frame++)
{
var i = transpose ? (frame % length) * facings + facing :
var i = transpose ? frame % length * facings + facing :
(facing * stride) + (frame % length);
usedFrames.Add(frames != null ? frames[i] : start + i);
@@ -530,7 +530,7 @@ namespace OpenRA.Mods.Common.Graphics
{
for (var frame = 0; frame < length; frame++)
{
var i = transpose ? (frame % length) * facings + facing :
var i = transpose ? frame % length * facings + facing :
(facing * stride) + (frame % length);
var s = frames != null ? sprites[frames[i]] : sprites[start + i];
if (!s.Bounds.IsEmpty)
@@ -574,7 +574,7 @@ namespace OpenRA.Mods.Common.Graphics
if (reverseFacings)
f = (facings - f) % facings;
var i = transpose ? (frame % length) * facings + f :
var i = transpose ? frame % length * facings + f :
(f * stride) + (frame % length);
var j = frames != null ? frames[i] : start + i;

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Graphics
if (map.Ramp.Contains(cell) && map.Ramp[cell] == 7)
pxOrigin += new float3(0, 0, 0.5f * map.Grid.TileSize.Height);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
var psb = renderProxy.ProjectedShadowBounds;
var sa = shadowOrigin + psb[0];
@@ -185,7 +185,7 @@ namespace OpenRA.Mods.Common.Graphics
var groundPos = model.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(model.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - model.pos.Z) / 1024f;
var pxOrigin = wr.Screen3DPosition(model.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;