Remove unnecessary parentheses

This commit is contained in:
Gustas
2023-02-19 17:01:36 +02:00
committed by Pavel Penev
parent 157d1b32dc
commit 8d0fe52dd8
48 changed files with 78 additions and 64 deletions

View File

@@ -215,10 +215,10 @@ namespace OpenRA.Mods.Common.Traits
{
var offset = buildingInfo.CenterOffset(self.World).Y + 1024;
return footprint.Select(c => (IRenderable)(new SpriteRenderable(
return footprint.Select(c => (IRenderable)new SpriteRenderable(
terrainRenderer.TileSprite(new TerrainTile(template, c.Value)),
wr.World.Map.CenterOfCell(c.Key), WVec.Zero, -offset, palette, 1f, 1f,
float3.Ones, TintModifiers.None, true))).ToArray();
float3.Ones, TintModifiers.None, true)).ToArray();
}
bool initialized;

View File

@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Traits
public WVec CenterOffset(World w)
{
var off = (w.Map.CenterOfCell(new CPos(Dimensions.X, Dimensions.Y)) - w.Map.CenterOfCell(new CPos(1, 1))) / 2;
return (off - new WVec(0, 0, off.Z)) + LocalCenterOffset;
return off - new WVec(0, 0, off.Z) + LocalCenterOffset;
}
public BaseProvider FindBaseProvider(World world, Player p, CPos topLeft)

View File

@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
var bounds = map.Bounds;
var center = new MPos(bounds.Left + bounds.Width / 2, bounds.Top + bounds.Height / 2).ToCPos(map);
var spawnVec = owner.HomeLocation - center;
startPos = owner.HomeLocation + spawnVec * (Exts.ISqrt((bounds.Height * bounds.Height + bounds.Width * bounds.Width) / (4 * spawnVec.LengthSquared)));
startPos = owner.HomeLocation + spawnVec * Exts.ISqrt((bounds.Height * bounds.Height + bounds.Width * bounds.Width) / (4 * spawnVec.LengthSquared));
endPos = startPos;
var spawnDirection = new WVec((self.Location - startPos).X, (self.Location - startPos).Y, 0);
spawnFacing = spawnDirection.Yaw;

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
var hpToRepair = Math.Min(Info.RepairStep, health.MaxHP - health.HP);
// Cast to long to avoid overflow when multiplying by the health
var cost = Math.Max(1, (int)(((long)hpToRepair * Info.RepairPercent * buildingValue) / (health.MaxHP * 100L)));
var cost = Math.Max(1, (int)((long)hpToRepair * Info.RepairPercent * buildingValue / (health.MaxHP * 100L)));
// TakeCash will return false if the player can't pay, and will stop him from contributing this Tick
var activePlayers = Repairers.Count(player => player.PlayerActor.Trait<PlayerResources>().TakeCash(cost, true));