Remove unnecessary parentheses

This commit is contained in:
Gustas
2023-02-19 17:01:36 +02:00
committed by Pavel Penev
parent 157d1b32dc
commit 8d0fe52dd8
48 changed files with 78 additions and 64 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits.Render
if (blinkPattern != null && blinkPattern.Length > 0)
{
var i = (self.World.WorldTick / Info.BlinkInterval) % blinkPattern.Length;
var i = self.World.WorldTick / Info.BlinkInterval % blinkPattern.Length;
if (blinkPattern[i] != BlinkState.On)
return false;
}

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var a = new Animation(self.World, rs.GetImage(self));
a.PlayFetchIndex(info.Sequence, () =>
playerResources.ResourceCapacity != 0 ?
((10 * a.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity) :
(10 * a.CurrentSequence.Length - 1) * playerResources.Resources / (10 * playerResources.ResourceCapacity) :
0);
anim = new AnimationWithOffset(a, null, () => IsTraitDisabled, 1024);

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence),
() => playerResources.ResourceCapacity != 0
? ((info.Stages * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (info.Stages * playerResources.ResourceCapacity)
? (info.Stages * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources / (info.Stages * playerResources.ResourceCapacity)
: 0);
}

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits.Render
.Select(ma => ((IModifyableRenderable)ma).WithTint(shadowColor, ((IModifyableRenderable)ma).TintModifiers | TintModifiers.ReplaceColor)
.WithAlpha(shadowAlpha)
.OffsetBy(info.Offset - new WVec(0, 0, height))
.WithZOffset(ma.ZOffset + (height + info.ZOffset))
.WithZOffset(ma.ZOffset + height + info.ZOffset)
.AsDecoration());
return shadowSprites.Concat(r);