Remove unnecessary parentheses

This commit is contained in:
Gustas
2023-02-19 17:01:36 +02:00
committed by Pavel Penev
parent 157d1b32dc
commit 8d0fe52dd8
48 changed files with 78 additions and 64 deletions

View File

@@ -91,9 +91,9 @@ namespace OpenRA.Mods.Common.Traits
if (speed > 0)
{
var nodesDict = t.Value.ToDictionary();
var cost = (nodesDict.ContainsKey("PathingCost")
var cost = nodesDict.ContainsKey("PathingCost")
? FieldLoader.GetValue<short>("cost", nodesDict["PathingCost"].Value)
: 10000 / speed);
: 10000 / speed;
ret.Add(t.Key, new TerrainInfo(speed, (short)cost));
}
}

View File

@@ -214,9 +214,9 @@ namespace OpenRA.Mods.Common.Traits
// All tiles are visible in the editor
if (w.Type == WorldType.Editor)
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored;
else
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
var shroudBlend = shroudSprites[0].Sprite.BlendMode;
if (shroudSprites.Any(s => s.Sprite.BlendMode != shroudBlend))
@@ -309,7 +309,7 @@ namespace OpenRA.Mods.Common.Traits
else
{
// Visible under shroud: Explored. Visible under fog: Visible.
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
}
shroud = newShroud;

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Traits
{
for (var x = 0; x < template.Size.X; x++)
{
var tile = new TerrainTile(template.Id, (byte)(i++));
var tile = new TerrainTile(template.Id, (byte)i++);
if (!terrainInfo.TryGetTileInfo(tile, out var tileInfo))
continue;