Remove unnecessary parentheses
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@@ -214,9 +214,9 @@ namespace OpenRA.Mods.Common.Traits
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// All tiles are visible in the editor
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if (w.Type == WorldType.Editor)
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored);
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cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored;
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else
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
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cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
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var shroudBlend = shroudSprites[0].Sprite.BlendMode;
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if (shroudSprites.Any(s => s.Sprite.BlendMode != shroudBlend))
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@@ -309,7 +309,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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{
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// Visible under shroud: Explored. Visible under fog: Visible.
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
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cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
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}
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shroud = newShroud;
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