Remove unnecessary parentheses

This commit is contained in:
Gustas
2023-02-19 17:01:36 +02:00
committed by Pavel Penev
parent 157d1b32dc
commit 8d0fe52dd8
48 changed files with 78 additions and 64 deletions

View File

@@ -214,9 +214,9 @@ namespace OpenRA.Mods.Common.Traits
// All tiles are visible in the editor
if (w.Type == WorldType.Editor)
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored;
else
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
var shroudBlend = shroudSprites[0].Sprite.BlendMode;
if (shroudSprites.Any(s => s.Sprite.BlendMode != shroudBlend))
@@ -309,7 +309,7 @@ namespace OpenRA.Mods.Common.Traits
else
{
// Visible under shroud: Explored. Visible under fog: Visible.
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
cellVisibility = puv => map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden;
}
shroud = newShroud;