Remove unnecessary parentheses
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@@ -68,7 +68,11 @@ namespace OpenRA.Mods.Common.Widgets
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var c = (int*)cc;
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for (var s = 0; s < 256; s++)
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for (var h = 0; h < 256; h++)
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{
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#pragma warning disable IDE0047
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(*(c + s * 256 + h)) = Color.FromAhsv(h / 255f, 1 - s / 255f, V).ToArgb();
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#pragma warning restore IDE0047
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}
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}
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}
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Widgets
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var panelY = RenderOrigin.Y + Bounds.Height - panelRoot.RenderOrigin.Y;
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if (panelY + oldBounds.Height > Game.Renderer.Resolution.Height)
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panelY -= (Bounds.Height + oldBounds.Height);
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panelY -= Bounds.Height + oldBounds.Height;
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panel.Bounds = new Rectangle(
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panelX,
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var buildTime = tooltipIcon.ProductionQueue?.GetBuildTime(actor, buildable) ?? 0;
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var timeModifier = pm != null && pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerModifier : 100;
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timeLabel.Text = formatBuildTime.Update((buildTime * timeModifier) / 100);
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timeLabel.Text = formatBuildTime.Update(buildTime * timeModifier / 100);
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timeLabel.TextColor = (pm != null && pm.PowerState != PowerState.Normal && tooltipIcon.ProductionQueue.Info.LowPowerModifier > 100) ? Color.Red : Color.White;
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var timeSize = font.Measure(timeLabel.Text);
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@@ -283,7 +283,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var selectedSpawn = DetermineSelectedSpawnPoint(mapPreview, preview, mi);
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var locals = orderManager.LobbyInfo.Clients.Where(c => c.Index == orderManager.LocalClient.Index || (Game.IsHost && c.Bot != null));
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var playerToMove = locals.FirstOrDefault(c => ((selectedSpawn == 0) ^ (c.SpawnPoint == 0) && !c.IsObserver));
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var playerToMove = locals.FirstOrDefault(c => (selectedSpawn == 0) ^ (c.SpawnPoint == 0) && !c.IsObserver);
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SetSpawnPoint(orderManager, playerToMove, selectedSpawn);
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}
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundDevice[] devices, ScrollPanelWidget scrollPanel)
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{
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var i = 0;
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var options = devices.ToDictionary(d => (i++).ToString(), d => d);
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var options = devices.ToDictionary(d => i++.ToString(), d => d);
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Widgets
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foreach (var queue in queues)
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tabs.Add(new ProductionTab()
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{
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Name = (NextQueueName++).ToString(),
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Name = NextQueueName++.ToString(),
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Queue = queue
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});
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Tabs = tabs;
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@@ -207,7 +207,7 @@ namespace OpenRA.Mods.Common.Widgets
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var deltaScale = Math.Min(Game.RunTime - lastScrollTime, 25f);
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var length = Math.Max(1, scroll.Length);
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scroll *= (deltaScale / (25 * length)) * Game.Settings.Game.ViewportEdgeScrollStep;
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scroll *= deltaScale / (25 * length) * Game.Settings.Game.ViewportEdgeScrollStep;
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worldRenderer.Viewport.Scroll(scroll, false);
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lastScrollTime = Game.RunTime;
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