From 8d145c8ae04ea62c357a766efa1e1d6cab0191ac Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 17 Apr 2010 14:56:35 +1200 Subject: [PATCH] Fix map placed buildings with INotifyBuildComplete --- OpenRA.Game/Traits/Render/RenderBuilding.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Traits/Render/RenderBuilding.cs b/OpenRA.Game/Traits/Render/RenderBuilding.cs index 1a6a299b72..28a9e37dfc 100644 --- a/OpenRA.Game/Traits/Render/RenderBuilding.cs +++ b/OpenRA.Game/Traits/Render/RenderBuilding.cs @@ -40,7 +40,7 @@ namespace OpenRA.Traits : base(self, baseFacing) { if( Game.skipMakeAnims || !self.Info.Traits.Get().HasMakeAnimation ) - Complete( self ); + anim.PlayThen( "idle", () => self.World.AddFrameEndTask( _ => Complete( self ) ) ); else anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) ); }