fixed OpenGL texture offset bug
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@@ -19,10 +19,10 @@ namespace OpenRa.Graphics
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this.channel = channel;
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uv = new RectangleF(
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(float)(bounds.Left + .5f) / sheet.Size.Width,
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(float)(bounds.Top + .5f) / sheet.Size.Height,
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(float)(bounds.Width - .5f) / sheet.Size.Width,
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(float)(bounds.Height - .5f) / sheet.Size.Height);
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(float)(bounds.Left) / sheet.Size.Width,
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(float)(bounds.Top) / sheet.Size.Height,
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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uvhax = new float2[]
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{
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