Use discard syntax

This commit is contained in:
teinarss
2020-08-16 11:12:07 +02:00
committed by Paul Chote
parent 27f1a7ab27
commit 8d27d22100
12 changed files with 17 additions and 17 deletions

View File

@@ -355,7 +355,7 @@ namespace OpenRA
ExternalMods = new ExternalMods();
if (modID != null && Mods.TryGetValue(modID, out var currentMod))
if (modID != null && Mods.TryGetValue(modID, out _))
{
var launchPath = args.GetValue("Engine.LaunchPath", Assembly.GetEntryAssembly().Location);

View File

@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
{
frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out var metadata));
frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out _));
}
public ISpriteFrame[] this[string filename] { get { return frames[filename]; } }

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Cnc.FileSystem
List<PackageEntry> entries;
if (isEncrypted)
entries = ParseHeader(DecryptHeader(s, 4, out dataStart), 0, out var unused);
entries = ParseHeader(DecryptHeader(s, 4, out dataStart), 0, out _);
else
entries = ParseHeader(s, isCncMix ? 0 : 4, out dataStart);

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common
public bool IsValid(Color askedColor, out Color forbiddenColor, IEnumerable<Color> terrainColors, IEnumerable<Color> playerColors, HashSet<string> errorMessages = null)
{
// Validate color against HSV
askedColor.ToAhsv(out var a, out var h, out var s, out var v);
askedColor.ToAhsv(out _, out _, out var s, out var v);
if (s < HsvSaturationRange[0] || s > HsvSaturationRange[1] || v < HsvValueRange[0] || v > HsvValueRange[1])
{
if (errorMessages != null)
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common
if (TeamColorPresets.Any())
{
foreach (var c in TeamColorPresets.Shuffle(random))
if (IsValid(c, out var forbidden, terrainColors, playerColors))
if (IsValid(c, out _, terrainColors, playerColors))
return c;
}
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common
var v = float2.Lerp(HsvValueRange[0], HsvValueRange[1], random.NextFloat());
color = Color.FromAhsv(h, s, v);
}
while (!IsValid(color, out var forbidden, terrainColors, playerColors));
while (!IsValid(color, out _, terrainColors, playerColors));
return color;
}

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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
// requestedTargetPresetForActivity will be cleared once the activity starts running and calls UpdateRequestedTarget
if (self.CurrentActivity != null && self.CurrentActivity.NextActivity == requestedTargetPresetForActivity)
{
RequestedTarget = RequestedTarget.Recalculate(self.Owner, out var targetIsHiddenActor);
RequestedTarget = RequestedTarget.Recalculate(self.Owner, out _);
}
// Requested activity has been canceled

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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits.BotModules.Squads
protected static bool NearToPosSafely(Squad owner, WPos loc)
{
return NearToPosSafely(owner, loc, out var a);
return NearToPosSafely(owner, loc, out _);
}
protected static bool NearToPosSafely(Squad owner, WPos loc, out Actor detectedEnemyTarget)

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
for (var i = 0; i < Palette.Size; i++)
palColors[i] = palette.GetColor(i);
var frames = FrameLoader.GetFrames(File.OpenRead(src), modData.SpriteLoaders, out var metadata);
var frames = FrameLoader.GetFrames(File.OpenRead(src), modData.SpriteLoaders, out _);
var usePadding = !args.Contains("--nopadding");
var count = 0;

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
foreach (var part in parts)
{
if (!byte.TryParse(part, out var component))
if (!byte.TryParse(part, out _))
{
invalid = true;
Console.WriteLine("Invalid component in color (argument " + i + "): [" + part + "]: " + args[i]);
@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
foreach (var part in parts)
{
if (!byte.TryParse(part, out var component))
if (!byte.TryParse(part, out _))
{
invalid = true;
Console.WriteLine("Invalid component in color (argument " + i + "): [" + part + "]: " + args[i]);

View File

@@ -235,7 +235,7 @@ namespace OpenRA.Mods.Common.Widgets
public void Set(Color color)
{
color.ToAhsv(out var a, out var h, out var s, out var v);
color.ToAhsv(out _, out var h, out var s, out var v);
if (H != h || S != s || V != v)
{

View File

@@ -187,7 +187,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
static float HueFromColor(Color c)
{
c.ToAhsv(out var a, out var h, out var s, out var v);
c.ToAhsv(out _, out var h, out _, out _);
return h;
}

View File

@@ -174,7 +174,7 @@ namespace OpenRA.Platforms.Default
// This is not necessary on macOS, which defines window sizes in effective units ("points").
if (Platform.CurrentPlatform == PlatformType.Windows)
{
if (SDL.SDL_GetDisplayDPI(videoDisplay, out var ddpi, out var hdpi, out var vdpi) == 0)
if (SDL.SDL_GetDisplayDPI(videoDisplay, out var ddpi, out _, out _) == 0)
windowScale = ddpi / 96;
}
else if (Platform.CurrentPlatform != PlatformType.OSX)

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Platforms.Default
{
OpenGL.glGetShaderiv(shader, OpenGL.GL_INFO_LOG_LENGTH, out var len);
var log = new StringBuilder(len);
OpenGL.glGetShaderInfoLog(shader, len, out var length, log);
OpenGL.glGetShaderInfoLog(shader, len, out _, log);
Log.Write("graphics", "GL Info Log:\n{0}", log.ToString());
throw new InvalidProgramException("Compile error in shader object '{0}'".F(filename));
@@ -104,7 +104,7 @@ namespace OpenRA.Platforms.Default
OpenGL.glGetProgramiv(program, OpenGL.GL_INFO_LOG_LENGTH, out var len);
var log = new StringBuilder(len);
OpenGL.glGetProgramInfoLog(program, len, out var length, log);
OpenGL.glGetProgramInfoLog(program, len, out _, log);
Log.Write("graphics", "GL Info Log:\n{0}", log.ToString());
throw new InvalidProgramException("Link error in shader program '{0}'".F(name));
}
@@ -120,7 +120,7 @@ namespace OpenRA.Platforms.Default
for (var i = 0; i < numUniforms; i++)
{
var sb = new StringBuilder(128);
OpenGL.glGetActiveUniform(program, i, 128, out var length, out var size, out var type, sb);
OpenGL.glGetActiveUniform(program, i, 128, out _, out _, out var type, sb);
var sampler = sb.ToString();
OpenGL.CheckGLError();