Add a lint check to ensure mpspawns are owned by the world owner

This commit is contained in:
Oliver Brakmann
2016-05-22 12:42:40 +02:00
parent 913f4cf7f0
commit 8d3320c0e3

View File

@@ -72,7 +72,12 @@ namespace OpenRA.Mods.Common.Lint
{
var ownerName = ownerInit.PlayerName;
if (!playerNames.Contains(ownerName))
emitError("Actor {0} is owned by unknown player {1}.".F(actorReference.Type, ownerName));
emitError("Actor {0} is owned by unknown player {1}.".F(kv.Key, ownerName));
else if (kv.Value.Value == "mpspawn" && !players[ownerName].OwnsWorld)
{
emitError("Actor {0} needs to be owned by the player that owns the world. ".F(kv.Key) +
"Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.");
}
}
}
}