Add a lint check to ensure mpspawns are owned by the world owner
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@@ -72,7 +72,12 @@ namespace OpenRA.Mods.Common.Lint
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{
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var ownerName = ownerInit.PlayerName;
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if (!playerNames.Contains(ownerName))
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emitError("Actor {0} is owned by unknown player {1}.".F(actorReference.Type, ownerName));
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emitError("Actor {0} is owned by unknown player {1}.".F(kv.Key, ownerName));
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else if (kv.Value.Value == "mpspawn" && !players[ownerName].OwnsWorld)
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{
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emitError("Actor {0} needs to be owned by the player that owns the world. ".F(kv.Key) +
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"Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.");
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}
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}
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}
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}
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