When a render method has nothing to render, eagerly return.
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
This commit is contained in:
@@ -63,17 +63,27 @@ namespace OpenRA.Mods.Common.Traits
|
||||
ShowTargetLines(self);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
bool ShouldRender(Actor self)
|
||||
{
|
||||
if (!self.Owner.IsAlliedWith(self.World.LocalPlayer) || Game.Settings.Game.TargetLines == TargetLinesType.Disabled)
|
||||
yield break;
|
||||
return false;
|
||||
|
||||
// Players want to see the lines when in waypoint mode.
|
||||
var force = Game.GetModifierKeys().HasModifier(Modifiers.Shift) || self.World.OrderGenerator is ForceModifiersOrderGenerator;
|
||||
|
||||
if (Game.RunTime > lifetime && !force)
|
||||
yield break;
|
||||
return force || Game.RunTime <= lifetime;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!ShouldRender(self))
|
||||
return Enumerable.Empty<IRenderable>();
|
||||
|
||||
return RenderAboveShroud(self, wr);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
var a = self.CurrentActivity;
|
||||
for (; a != null; a = a.NextActivity)
|
||||
@@ -87,13 +97,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!self.Owner.IsAlliedWith(self.World.LocalPlayer) || Game.Settings.Game.TargetLines == TargetLinesType.Disabled)
|
||||
return Enumerable.Empty<IRenderable>();
|
||||
|
||||
// Players want to see the lines when in waypoint mode.
|
||||
var force = Game.GetModifierKeys().HasModifier(Modifiers.Shift) || self.World.OrderGenerator is ForceModifiersOrderGenerator;
|
||||
|
||||
if (Game.RunTime > lifetime && !force)
|
||||
if (!ShouldRender(self))
|
||||
return Enumerable.Empty<IRenderable>();
|
||||
|
||||
renderableCache.Clear();
|
||||
@@ -108,8 +112,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
if (n.Target.Type != TargetType.Invalid && n.Tile == null)
|
||||
{
|
||||
var lineWidth = renderableCache.Any() ? info.QueuedLineWidth : info.LineWidth;
|
||||
var markerWidth = renderableCache.Any() ? info.QueuedMarkerWidth : info.MarkerWidth;
|
||||
var lineWidth = renderableCache.Count > 0 ? info.QueuedLineWidth : info.LineWidth;
|
||||
var markerWidth = renderableCache.Count > 0 ? info.QueuedMarkerWidth : info.MarkerWidth;
|
||||
|
||||
var pos = n.Target.CenterPosition;
|
||||
renderableCache.Add(new TargetLineRenderable(new[] { prev, pos }, n.Color, lineWidth, markerWidth));
|
||||
@@ -118,9 +122,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
if (renderableCache.Count == 0)
|
||||
return Enumerable.Empty<IRenderable>();
|
||||
|
||||
// Reverse draw order so target markers are drawn on top of the next line
|
||||
renderableCache.Reverse();
|
||||
return renderableCache;
|
||||
return renderableCache.ToArray();
|
||||
}
|
||||
|
||||
bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return false; } }
|
||||
|
||||
Reference in New Issue
Block a user