UnhardcodeBaseBuilderBotModule rule update
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@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class UnhardcodeBaseBuilderBotModule : UpdateRule
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{
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public override string Name => "BaseBuilderBotModule got new fields to configure buildings that are defenses.";
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public override string Description => "DefenseTypes were added.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var addNodes = new List<MiniYamlNode>();
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var defense = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<BuildingInfo>() && a.HasTraitInfo<AttackBaseInfo>()).Select(a => a.Name);
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var defensetypes = new MiniYamlNode("DefenseTypes", FieldSaver.FormatValue(defense.ToList()));
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addNodes.Add(defensetypes);
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foreach (var baseBuilderManager in actorNode.ChildrenMatching("BaseBuilderBotModule"))
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foreach (var addNode in addNodes)
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baseBuilderManager.AddNode(addNode);
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yield break;
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}
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}
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}
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@@ -94,6 +94,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RenameCloakTypes(),
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new SplitNukePowerMissileImage(),
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new ReplaceSequenceEmbeddedPalette(),
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new UnhardcodeBaseBuilderBotModule(),
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})
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};
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