Basic chronosphere behavior
This commit is contained in:
127
OpenRa.Game/Traits/Chronoshiftable.cs
Normal file
127
OpenRa.Game/Traits/Chronoshiftable.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using OpenRa.Game.Traits;
|
||||
using OpenRa.Game.Orders;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class Chronoshiftable : IOrder, ISpeedModifier, ITick, IPaletteModifier
|
||||
{
|
||||
// Return-to-sender logic
|
||||
int2 chronoshiftOrigin;
|
||||
int chronoshiftReturnTicks = 0;
|
||||
|
||||
// Screen fade logic
|
||||
int animationTick = 0;
|
||||
int animationLength = 10;
|
||||
bool animationStarted = false;
|
||||
|
||||
public Chronoshiftable(Actor self) { }
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (animationStarted)
|
||||
{
|
||||
if (animationTick < animationLength)
|
||||
animationTick++;
|
||||
else
|
||||
animationStarted = false;
|
||||
}
|
||||
else if (animationTick > 0)
|
||||
animationTick--;
|
||||
|
||||
if (chronoshiftReturnTicks <= 0)
|
||||
return;
|
||||
|
||||
if (chronoshiftReturnTicks > 0)
|
||||
chronoshiftReturnTicks--;
|
||||
|
||||
// Return to original location
|
||||
if (chronoshiftReturnTicks == 0)
|
||||
{
|
||||
self.CancelActivity();
|
||||
// Todo: need a new Teleport method that will move to the closest available cell
|
||||
self.QueueActivity(new Activities.Teleport(chronoshiftOrigin));
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
return null; // Chronoshift order is issued through Chrome.
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "ChronosphereSelect")
|
||||
{
|
||||
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self);
|
||||
}
|
||||
|
||||
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
|
||||
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
|
||||
{
|
||||
chronoshiftOrigin = self.Location;
|
||||
chronoshiftReturnTicks = (int)(Rules.General.ChronoDuration * 60 * 25);
|
||||
// TODO: Kill cargo if Rules.General.ChronoKillCargo says so
|
||||
Game.controller.CancelInputMode();
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
|
||||
Sound.Play("chrono2.aud");
|
||||
animationStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetSpeedModifier()
|
||||
{
|
||||
// ARGH! You must not do this, it will desync!
|
||||
return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
|
||||
}
|
||||
|
||||
public void AdjustPalette(Bitmap bmp)
|
||||
{
|
||||
if (!animationStarted && animationTick == 0)
|
||||
return;
|
||||
|
||||
// saturation modifier
|
||||
var f = 1 - (animationTick * 1.0f / animationLength);
|
||||
|
||||
using (var bitmapCopy = new Bitmap(bmp))
|
||||
for (int j = 0; j < 8; j++)
|
||||
for (int i = 0; i < bmp.Width; i++)
|
||||
{
|
||||
var h = bitmapCopy.GetPixel(i, j).GetHue(); // 0-360
|
||||
var s = f * bitmapCopy.GetPixel(i, j).GetSaturation(); // 0-1.0
|
||||
var l = bitmapCopy.GetPixel(i, j).GetBrightness(); // 0-1.0
|
||||
var alpha = bitmapCopy.GetPixel(i, j).A;
|
||||
|
||||
// Convert from HSL to RGB
|
||||
// Refactor me!
|
||||
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
|
||||
var p = 2 * l - q;
|
||||
var hk = h / 360.0f;
|
||||
|
||||
double[] trgb = { hk + 1 / 3.0f,
|
||||
hk,
|
||||
hk - 1/3.0f };
|
||||
double[] rgb = { 0, 0, 0 };
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
// mod doesn't seem to work right... do it manually
|
||||
while (trgb[k] < 0) trgb[k] += 1.0f;
|
||||
while (trgb[k] > 1) trgb[k] -= 1.0f;
|
||||
}
|
||||
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
|
||||
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
|
||||
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
|
||||
else { rgb[k] = p; }
|
||||
}
|
||||
bmp.SetPixel(i, j, Color.FromArgb(alpha, (int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user