Basic chronosphere behavior
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40
units.ini
40
units.ini
@@ -16,47 +16,47 @@ MNLY.AT
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[V2RL]
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable
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Voice=VehicleVoice
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LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[1TNK]
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
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Recoil=2
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Voice=VehicleVoice
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LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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[2TNK]
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Description=Medium Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[3TNK]
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Description=Heavy Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[4TNK]
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Description=Mammoth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
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Voice=VehicleVoice
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LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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@@ -65,40 +65,40 @@ LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak
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;; non-combat vehicles
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[MRJ]
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Description=Radar Jammer
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
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PrimaryOffset=0,4,0,-6
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
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[MGG]
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Description=Mobile Gap Generator
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
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PrimaryOffset=0,6,0,-3
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
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[HARV]
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Description=Ore Truck
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Traits=Harvester, Unit, Mobile, RenderUnit, Repairable
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Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable
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SelectionPriority=7
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Voice=VehicleVoice
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LongDesc=Collects Ore and Gems for processing.\n Unarmed
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[MCV]
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Description=Mobile Construction Vehicle
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Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable
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Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[MNLY.AP]
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Description=Minelayer (Anti-Personnel)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINP ;; temporary hack
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[MNLY.AT]
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Description=Minelayer (Anti-Tank)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINV ;; temporary hack
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@@ -116,21 +116,21 @@ PT
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Description=Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase
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Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable
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FireDelay=2
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LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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[DD]
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Description=Destroyer
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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PrimaryOffset=0,-8,0,-3
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LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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[CA]
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Description=Cruiser
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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PrimaryOffset=0,17,0,-2
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SecondaryOffset=0,-17,0,-2
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LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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@@ -138,13 +138,13 @@ Recoil=3
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[LST]
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Description=Transport
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WaterBound=yes
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Traits=Unit, Mobile, RenderUnit
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Traits=Unit, Mobile, RenderUnit, Chronoshiftable
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LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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[PT]
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Description=Gunboat
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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PrimaryOffset=0,-6,0,-1
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LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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@@ -289,7 +289,7 @@ SelectionPriority=3
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LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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[PDOX]
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Description=Chronosphere
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, Chronosphere
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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