Basic chronosphere behavior

This commit is contained in:
Paul Chote
2010-01-03 21:51:54 +13:00
parent 67cda2162b
commit 8d761abb4f
12 changed files with 254 additions and 35 deletions

View File

@@ -16,47 +16,47 @@ MNLY.AT
[V2RL]
Description=V2 Rocket
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable
Voice=VehicleVoice
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[1TNK]
Description=Light Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
Recoil=2
Voice=VehicleVoice
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
[2TNK]
Description=Medium Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
Recoil=3
Voice=VehicleVoice
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[3TNK]
Description=Heavy Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
Recoil=3
Voice=VehicleVoice
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[4TNK]
Description=Mammoth Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
Voice=VehicleVoice
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
[ARTY]
Description=Artillery
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable
Voice=VehicleVoice
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[JEEP]
Description=Ranger
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
PrimaryOffset=0,0,0,-2
MuzzleFlash=yes
Voice=VehicleVoice
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
[APC]
Description=Armored Personnel Carrier
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable
PrimaryOffset=0,0,0,-4
MuzzleFlash=yes
Voice=VehicleVoice
@@ -65,40 +65,40 @@ LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak
;; non-combat vehicles
[MRJ]
Description=Radar Jammer
Traits=Unit, Mobile, RenderUnitSpinner, Repairable
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
PrimaryOffset=0,4,0,-6
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
[MGG]
Description=Mobile Gap Generator
Traits=Unit, Mobile, RenderUnitSpinner, Repairable
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
PrimaryOffset=0,6,0,-3
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
[HARV]
Description=Ore Truck
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable
SelectionPriority=7
Voice=VehicleVoice
LongDesc=Collects Ore and Gems for processing.\n Unarmed
[MCV]
Description=Mobile Construction Vehicle
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Deploys into another Construction Yard.\n Unarmed
[MNLY.AP]
Description=Minelayer (Anti-Personnel)
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINP ;; temporary hack
[MNLY.AT]
Description=Minelayer (Anti-Tank)
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINV ;; temporary hack
@@ -116,21 +116,21 @@ PT
Description=Submarine
WaterBound=yes
BuiltAt=spen
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable
FireDelay=2
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
[DD]
Description=Destroyer
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
PrimaryOffset=0,-8,0,-3
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
[CA]
Description=Cruiser
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
PrimaryOffset=0,17,0,-2
SecondaryOffset=0,-17,0,-2
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
@@ -138,13 +138,13 @@ Recoil=3
[LST]
Description=Transport
WaterBound=yes
Traits=Unit, Mobile, RenderUnit
Traits=Unit, Mobile, RenderUnit, Chronoshiftable
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
[PT]
Description=Gunboat
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
PrimaryOffset=0,-6,0,-1
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
@@ -289,7 +289,7 @@ SelectionPriority=3
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
[PDOX]
Description=Chronosphere
Traits=Building, RenderBuilding
Traits=Building, RenderBuilding, Chronosphere
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3