fix repair semantics for vehicles on FIX; fix #138
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@@ -26,6 +26,7 @@ namespace OpenRA.Mods.RA.Activities
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public IActivity Tick(Actor self)
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public IActivity Tick(Actor self)
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{
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{
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if (isCanceled) return NextActivity;
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if (isCanceled) return NextActivity;
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if (host != null && !host.IsInWorld) return NextActivity;
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if (remainingTicks == 0)
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if (remainingTicks == 0)
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{
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{
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var health = self.TraitOrDefault<Health>();
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var health = self.TraitOrDefault<Health>();
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